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Java 9 Programming By Example

You're reading from   Java 9 Programming By Example Your guide to software development

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786468284
Length 504 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Peter Verhas Peter Verhas
Author Profile Icon Peter Verhas
Peter Verhas
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Table of Contents (17) Chapters Close

Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Getting Started with Java 9 FREE CHAPTER 2. The First Real Java Program - Sorting Names 3. Optimizing the Sort - Making Code Professional 4. Mastermind - Creating a Game 5. Extending the Game - Run Parallel, Run Faster 6. Making Our Game Professional - Do it as a Webapp 7. Building a Commercial Web Application Using REST 8. Extending Our E-Commerce Application 9. Building an Accounting Application Using Reactive Programming 10. Finalizing Java Knowledge to a Professional Level

Chapter 8. Extending Our E-Commerce Application

In the last chapter, we started developing an e-commerce application and we created the functionality to look up products based on their ID and, also, by some parameters. In this chapter, we will extend the functionality so that we can also order the products we selected. While doing so, we will learn new technologies, focusing on functional programming in Java and on some other language features, such as reflection and annotation handling during runtime, and scripting interface.

As we did in the previous chapters, we will develop the application step by step. As we discover the newly learnt technologies, we will refactor the code to enroll the new tools and methods to produce more readable and effective code. We will also mimic the development of real-life projects in the sense that at the start, we will have simple requirements, and later, new requirements will be set as our imagined business develops and sells more and more products. We will...

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