Chapter 5. Creating Textures, Maps, and Materials
In this chapter, we will cover:
- Creating a basic material with Standard Shader (Specular setup)
- Adapting a basic material from Specular setup to Metallic
- Applying Normal maps to a Material
- Adding Transparency and Emission maps to a material
- Highlighting materials at mouse-over
- Adding Detail maps to a material
- Fading the transparency of a material