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Building Web and Mobile ArcGIS Server Applications with JavaScript ??? Second Edition

You're reading from   Building Web and Mobile ArcGIS Server Applications with JavaScript ??? Second Edition Build exciting custom web and mobile GIS applications with the ArcGIS Server API for JavaScript

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Product type Paperback
Published in Oct 2017
Publisher Packt
ISBN-13 9781787280526
Length 324 pages
Edition 2nd Edition
Languages
Tools
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Authors (2):
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Mark Lewin Mark Lewin
Author Profile Icon Mark Lewin
Mark Lewin
Eric Pimpler Eric Pimpler
Author Profile Icon Eric Pimpler
Eric Pimpler
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Table of Contents (21) Chapters Close

Title Page
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface
1. Introduction to HTML, CSS, and JavaScript FREE CHAPTER 2. Creating Maps and Adding Layers 3. Adding Graphics to the Map 4. The Feature Layer 5. Using Widgets and Toolbars 6. Performing Spatial and Attribute Queries 7. Identifying and Finding Features 8. Turning Addresses into Points and Points into Addresses 9. Directions and Routing 10. Geoprocessing Tasks 11. Geometry Operations 12. Integration with ArcGIS Online 13. Creating Mobile Applications 14. Looking Ahead - Version 4 of the ArcGIS API for JavaScript

Rendering FeatureLayer


You can use the renderer property to define a set of symbols for a FeatureLayer or a GraphicsLayer. These symbols can have different colors and/or sizes based on an attribute.

There are many different types of renderers in the ArcGIS Server API for JavaScript. Common ones include SimpleRenderer, ClassBreaksRenderer, UniqueValueRenderer, DotDensityRenderer, and TemporalRenderer. We'll examine each of these renderers in this section.

The rendering process will be the same regardless of the type of renderer you use. You first need to create an instance of the renderer, define the symbology for it, and then finally apply the renderer to the FeatureLayer. This rendering process is illustrated as follows:

The simplest type of renderer is SimpleRenderer, which simply applies the same symbol for all graphics. All you need to do is define the symbol, associate it with the renderer, and then apply the renderer to your graphics layer:

var symbol = new SimpleMarkerSymbol();
 symbol...
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