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UX Design for Mobile

You're reading from   UX Design for Mobile Design apps that deliver impressive mobile experiences

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Product type Paperback
Published in Jul 2017
Publisher Packt
ISBN-13 9781787283428
Length 354 pages
Edition 1st Edition
Concepts
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Authors (2):
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Pablo Perea Pablo Perea
Author Profile Icon Pablo Perea
Pablo Perea
Pau Giner Pau Giner
Author Profile Icon Pau Giner
Pau Giner
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Toc

Table of Contents (18) Chapters Close

Title Page
Credits
About the Authors
Acknowledgments
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Design Principles and General Design Planning FREE CHAPTER 2. Research - Learning from Your Users 3. Exploring Ideas - Sketching 4. Mobile Patterns - Web App, Android, and iOS Best Practices 5. Detail Your Solution - Wireframes and Mockups 6. Prototyping - Bringing Your Ideas to Life 7. Prototyping with Motion - Using Tumult Hype 8. Prototyping with Code - Using Framer Studio 9. User Testing 10. Bibliography and References

Organizing your exploration


Ideas may occur at any time--a brilliant idea may surprise you while in the shower, during a walk in the forest, or while sleeping. However, your sketching process should not rely on good ideas to randomly appear; you should look for them.

As you organize your exploration better, you will not only get more ideas to explore but also cover the space of possibilities better, reducing the chances of missing interesting ideas.

Design exploration sessions are not like brainstorming exercises. While brainstorming usually involves many people speaking their ideas out loud as they come to mind, a design exploration normally involves participants exploring many possibilities silently in an organized way, for them to be shared with others later.

Decomposing your problem

When sketching different ideas, it is useful to pick one specific scenario at a time. In this way, you can focus your exploration on one particular context in detail, before moving to the next. If you are focusing...

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