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Unreal Engine Game Development Cookbook

You're reading from   Unreal Engine Game Development Cookbook Over 40 recipes to accelerate the process of learning game design and solving development problems using Unreal Engine

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Product type Paperback
Published in Oct 2015
Publisher
ISBN-13 9781784398163
Length 326 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Toc

Table of Contents (18) Chapters Close

Unreal Engine Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Acquainted with the UE4 Interface FREE CHAPTER 2. Level Design – Building Out Levels or Greyboxing 3. Creating Quality Interior Environments 4. Building the Great Outdoors – Exterior Environments 5. Lights, Camera, Action – Cinematics 6. Lighting and Shadows 7. Art Pipeline – Working with Materials 8. Blueprint Scripting – Level Effects 9. C++ Programming – Gameplay 10. User Interface 11. Publishing and Deployment Index

Index

A

  • AddOnScreenDebugMessage function
    • reference / How to do it…
  • Anchor Medallion / How to do it…

B

  • Blueprint Editor / How to do it…
  • Blueprints
    • about / Introduction
    • Level Blueprint / Introduction
    • Class Blueprints / Introduction
    • using / When to use C++/Blueprints
  • brushes
    • converting, to static meshes/volumes / Converting brushes to static meshes or volumes, Getting ready, How to do it…

C

  • C++
    • using / When to use C++/Blueprints
  • casting
    • about / How to do it…
  • Class Blueprints
    • about / Introduction
    • Level Blueprint, converting to / How to do it…
  • client-server model
    • reference / Creating a main menu
  • collectables
    • collecting with networking / Networking 101 – creating collectables with networking, Getting ready, How to do it…
  • comments / How to do it…
  • compiler / How to do it…
  • config files
    • reference / How to do it…
  • constructor / How to do it…
  • content
    • importing / Importing your own content, Getting ready, How to do it…
  • Content Browser
    • about / The Content Browser overview, How to do it…
  • Content Browser UI
    • reference / How to do it…
  • custom blueprint nodes
    • creating / Creating custom blueprint nodes, How to do it…
    • reference / How to do it…
  • custom material
    • creating / Creating a custom material, Getting ready, How to do it…

D

  • 3ds Max / Introduction
  • day night cycle
    • creating / Creating a Day/Night cycle, How to do it…, See also
  • Debug Game Editor mode / How to do it…
  • Delta Seconds / How to do it…
  • Directional Lights
    • about / How to do it…
    • reference / How to do it…
  • director group / How to do it…
  • dynamic enemy healthbars
    • implementing / Dynamic enemy healthbars, How to do it…

E

  • Emissive property
    • reference / How to do it…
  • environment artist
    • about / Introduction
  • Event
    • playing, via Blueprints / How to do it…
  • example map
    • meshing / Meshing an example map, How to do it…
  • exterior level
    • building, Sculpt mode used / Building an exterior level using the Sculpt mode, How to do it…

F

  • field of view (FOV) / How to do it…
  • fill light / How to do it…
  • First-Person Shooter (FPS) game / How to do it…
  • flashlight
    • creating / Getting ready, How to do it…
    • adding, to existing Blueprint / Adding to an existing Blueprint – flashlight, part 2, Getting ready, How to do it…
  • Flatten tool
    • about / Creating rivers with the Flatten tool
    • for creating rivers / Getting ready, How to do it…
  • flickering light
    • building, Level Blueprint used / Building a flickering light, How to do it…
  • float / How to do it…
  • Folder Hierarchy
    • about / How to do it…
  • Foliage tool
    • for placing trees and rocks / Placing trees and rocks using the Foliage tool, How to do it…

G

  • gameplay
    • development environment, setting up / Setting up your development environment, How to do it…
    • text, displaying during runtime / Displaying text during runtime, How to do it…
  • games
    • saving, with C++ / Saving or loading games and keyboard input with C++, How to do it…
    • loading, with C++ / Saving or loading games and keyboard input with C++, How to do it…
  • geometry brushes
    • materials, applying / Getting ready, How to do it…
  • Geometry Brushes (BSP) / Getting ready
  • Gimp / Introduction
  • grid snapping / How to do it…
  • Grouping
    • reference / How to do it…
  • Groups
    • about / Using Groups
    • using / Getting ready, How to do it…

H

  • Health/Damage system
    • creating / Creating a Health/Damage system, part 1 – taking damage, How to do it…

I

  • installer, for Windows
    • creating / Creating an installer for Windows, How to do it…
  • Integrated Developers Environment (IDE) / Setting up your development environment
  • items
    • seeing, through walls / Seeing through walls, Getting ready, How to do it…

K

  • keyboard input
    • using / How to do it…
  • keyboard tips, for building level / Some keyboard tips

L

  • landscape
    • creating / Creating a landscape, How to do it…
  • Landscape Splines tool
    • reference / How to do it…
  • level
    • building / Building out a level, Getting ready, How to do it…
    • elements, duplicating / Seeing double – duplicating elements
  • Level Blueprint
    • about / Introduction
    • for building flickering light / Building a flickering light, How to do it…
    • converting, to Class Blueprints / How to do it…
  • level designer
    • about / Introduction
  • levels
    • streaming / Streaming levels, How to do it…
  • lighting
    • reference / How to do it…
    • about / Introduction
    • overview / Lighting overview – learning the types of lights
    • types of lights / Lighting overview – learning the types of lights, Getting ready
  • Lightmass Importance Volume / How to do it…
  • linker / How to do it…
  • Lit mode / How to do it…

M

  • main menu
    • about / Creating a main menu
    • creating / How to do it…
  • marquee selection / Some keyboard tips
  • materials
    • applying, to geometry brushes / Applying materials to geometry brushes, How to do it…
    • about / Creating a custom material
  • Matinee
    • creating / An introduction to Matinee , Getting ready, How to do it…
    • playing, via Blueprints / Playing a Matinee via Blueprints, How to do it…
  • Matinee Editor window
    • about / How to do it…
    • toolbar / How to do it…
    • Curve Editor / How to do it…
    • Details tab / How to do it…
    • tracks / How to do it…
  • Matinee tool
    • about / An introduction to Matinee
  • Maya / Introduction
  • menu
    • animating / Animating a menu , How to do it…
  • mesher / Introduction
  • mirror material
    • creating / Creating a mirror material, How to do it…
  • moveable lights
    • adding / Adding moveable lights – flashlight, part 1
    • reference / How to do it…

N

  • networking
    • about / Networking 101 – creating collectables with networking
    • collectables, collecting with / Networking 101 – creating collectables with networking, Getting ready, How to do it…
  • New Landscape properties
    • reference / How to do it…
  • normal maps
    • using, with materials / Using Textures and normal maps with Materials, How to do it…
    • reference / How to do it…

O

  • OnComponentBeginOverlap function
    • reference / How to do it…
  • opening cutscene
    • creating / Creating an opening cutscene, How to do it…

P

  • particle system
    • placing / Placing a particle system, How to do it…
  • Photoshop / Introduction
  • player
    • preventing, from moving via cinematic mode / Preventing a player from moving via cinematic mode, How to do it…, See also
  • Point Lights
    • about / How to do it…
    • reference / How to do it…
  • project
    • packaging / Packaging your project, How to do it…

R

  • replication
    • reference / How to do it…
  • rivers
    • creating, with Flatten tool / Creating rivers with the Flatten tool, How to do it…
  • room
    • building / Building a room, How to do it…

S

  • Sculpt mode
    • for building exterior level / Building an exterior level using the Sculpt mode, How to do it…
  • Sculpt mode tools
    • reference / How to do it…
  • Shading Models
    • reference / How to do it…
  • simple healthbar
    • creating / Creating a Health/Damage system, part 2 – creating a healthbar, Getting ready, How to do it…
  • Sky Light
    • about / How to do it…
    • reference / How to do it…
  • Slate
    • reference / Introduction
  • SpeedTree
    • reference / How to do it…
  • Spot Lights
    • reference / How to do it…
    • about / How to do it…
  • static emissive lighting (glow)
    • creating / Creating glowing materials with static emissive lighting, How to do it…
  • Static Mesh Editor
    • about / How to do it…
    • reference / How to do it…
  • static meshes
    • placing / Placing static meshes, Getting ready, How to do it…
    • life, adding to / Adding life to static meshes, How to do it…
  • subtractive brush / How to do it…

T

  • text
    • displaying, during runtime / Displaying text during runtime, How to do it…
  • textures
    • using, with materials / Using Textures and normal maps with Materials, How to do it…
  • Transparency
    • reference / How to do it…
  • trees and rocks
    • placing, with Foliage tool / Getting ready, How to do it…
  • trigger / How to do it…
  • Trigger Volumes
    • for animating door / Using Trigger Volumes – opening a door using Matinee, How to do it…
  • tween / How to do it…
  • types of lights
    • Point Lights / How to do it…
    • Spot Lights / How to do it…
    • Directional Lights / How to do it…
    • Sky Light / How to do it…

U

  • UE4
    • about / Introduction
    • installing / Installing UE4 and folder structure, How to do it…
    • folder structure / Installing UE4 and folder structure
  • UI overview / UI overview, How to do it…
  • Unlit mode / How to do it…
  • Unreal Engine 4
    • about / Introduction
  • Unreal Motion Graphics (UMG) UI Designer / Introduction
  • user interface (UI) / Introduction

V

  • vector / How to do it…
  • viewport
    • navigating / Navigating the viewport, How to do it…

W

  • Widget Blueprint
    • about / How to do it…
    • reference / How to do it…
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