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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Explore the world of virtual reality by building immersive and fun VR projects using Unity 3D

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Product type Paperback
Published in Sep 2015
Publisher Packt
ISBN-13 9781783988556
Length 286 pages
Edition 1st Edition
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Author (1):
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 Linowes Linowes
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Linowes
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Table of Contents (18) Chapters Close

Unity Virtual Reality Projects
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Virtually Everything for Everyone FREE CHAPTER 2. Objects and Scale 3. VR Build and Run 4. Gaze-based Control 5. World Space UI 6. First-person Character 7. Physics and the Environment 8. Walk-throughs and Rendering 9. Using All 360 Degrees 10. Social VR Metaverse 11. What's Next?
Index

360-degree media


The "360-degree" and "virtual reality" terms have been tossed around a lot lately, often in the same sentence. Consumers may be led to believe that it's all the same thing, it's all figured out, and it's all very easy to produce, when in fact, it is not so simple.

Generally, the "360-degree" term refers to the viewing of prerecorded photos or videos in a manner that allows you to rotate your view's direction to reveal content that was just outside your field of view.

Non-VR 360-degree media has become relatively common. For example, many real-estate listing sites provide panoramic walkthroughs with a web-based player that lets you interactively pan around to view the space. Similarly, YouTube supports the uploading and playback of 360-degree videos and provides a player with interactive controls to look around during the playback. Google Maps lets you upload 360-degree still photosphere images, much like their Street View tool, that you can create with an Android or iOS app...

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