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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Explore the world of virtual reality by building immersive and fun VR projects using Unity 3D

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Product type Paperback
Published in Sep 2015
Publisher Packt
ISBN-13 9781783988556
Length 286 pages
Edition 1st Edition
Languages
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Author (1):
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 Linowes Linowes
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Linowes
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Table of Contents (18) Chapters Close

Unity Virtual Reality Projects
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Virtually Everything for Everyone FREE CHAPTER 2. Objects and Scale 3. VR Build and Run 4. Gaze-based Control 5. World Space UI 6. First-person Character 7. Physics and the Environment 8. Walk-throughs and Rendering 9. Using All 360 Degrees 10. Social VR Metaverse 11. What's Next?
Index

Setting up a simple scene


Let's jump right in and make our own multiplayer demo project.

For instructional purposes, we'll start out with a very simple scene with a standard first-person camera to get the networking implemented. Then, we'll adapt it to VR.

Creating a scene environment

To get set up, we will make a new scene with a ground plane and a cube, then we'll create a basic first-person character.

Create a new scene by navigating to File | New Scene. Then, File | Save Scene As... and name the scene MultiPlayer.

Create a new plane by navigating to GameObject | 3D Object | Plane, rename it GroundPlane, and reset its Transform using the Transform component's gear icon | Reset. Make the plane bigger by setting Scale to (10, 1, 10). Perform the following steps:

  1. Make GroundPlane easier on the eyes with a gray material. Navigate to Assets | Create | Material, name it Gray, click on its Albedo color chip, and select a neutral gray, such as RGB (150, 150, 150). Drag the Gray material onto GroundPlane...

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