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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Explore the world of virtual reality by building immersive and fun VR projects using Unity 3D

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Product type Paperback
Published in Sep 2015
Publisher Packt
ISBN-13 9781783988556
Length 286 pages
Edition 1st Edition
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Author (1):
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 Linowes Linowes
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Linowes
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Table of Contents (18) Chapters Close

Unity Virtual Reality Projects
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Virtually Everything for Everyone FREE CHAPTER 2. Objects and Scale 3. VR Build and Run 4. Gaze-based Control 5. World Space UI 6. First-person Character 7. Physics and the Environment 8. Walk-throughs and Rendering 9. Using All 360 Degrees 10. Social VR Metaverse 11. What's Next?
Index

Chapter 10. Social VR Metaverse

That's me, Linojon, the guy with a baseball cap in front, to the left! Momentously, the preceding photo was captured during the eve of the metaverse on December 21, 2014 in a live VRChat session. I had built a seasonally-themed world named GingerLand and invited my chat room friends to visit during one of the weekly meetups. Then, someone suggested, "Hey, let's take a group picture!" So, we all assembled on the front porch of my wintery cabin and said, "Cheese!" The rest is history.

For many people, the visceral experience of socially interacting live with other people in VR is at least as dramatic as the difference between using Facebook versus browsing a static website, or sharing Snapchats versus viewing an online photo album. It's very personal and alive. If you've tried it out yourself, you know exactly what I mean. We're now going to look at how social VR experiences can be implemented using Unity. There are many approaches, from building it from scratch...

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