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Unity 5.x Shaders and Effects Cookbook

You're reading from   Unity 5.x Shaders and Effects Cookbook Master the art of Shader programming to bring life to your Unity projects

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785285240
Length 240 pages
Edition 1st Edition
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 Zucconi Zucconi
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Table of Contents (16) Chapters Close

Unity 5.x Shaders and Effects Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. Creating Your First Shader 2. Surface Shaders and Texture Mapping FREE CHAPTER 3. Understanding Lighting Models 4. Physically Based Rendering in Unity 5 5. Vertex Functions 6. Fragment Shaders and Grab Passes 7. Mobile Shader Adjustment 8. Screen Effects with Unity Render Textures 9. Gameplay and Screen Effects 10. Advanced Shading Techniques Index

Creating a Holographic Shader


More and more space-themed games are being released every year. An important part of a good sci-fi game is the way futuristic technology is presented and integrated in the gameplay. There's nothing that screams futuristic more than holograms. Despite being present in many flavors, holograms are often represented as semi-transparent, thin projections of an object. This recipe shows you how to create a shader that simulates such effects. Take this as a starting point: you can add noise, animated scanlines, and vibrations to create a truly outstanding holographic effect. The following image shows an example of a holographic effect:

Getting ready

As the holographic effects shows only the outlines of an object, we'll call this shader Silhouette. Attach it to a material and assign it to your 3D model.

How to do it…

The following changes will modify our existing shader into a holographic one:

  1. Add the following property to the shader:

    _DotProduct("Rim effect", Range(-1,1...
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Unity 5.x Shaders and Effects Cookbook
Published in: Feb 2016
Publisher:
ISBN-13: 9781785285240
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