Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletter Hub
Free Learning
Arrow right icon
timer SALE ENDS IN
0 Days
:
00 Hours
:
00 Minutes
:
00 Seconds
Arrow up icon
GO TO TOP
Unity 5.x Shaders and Effects Cookbook

You're reading from   Unity 5.x Shaders and Effects Cookbook Master the art of Shader programming to bring life to your Unity projects

Arrow left icon
Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785285240
Length 240 pages
Edition 1st Edition
Languages
Tools
Concepts
Arrow right icon
Author (1):
Arrow left icon
 Zucconi Zucconi
Author Profile Icon Zucconi
Zucconi
Arrow right icon
View More author details
Toc

Table of Contents (16) Chapters Close

Unity 5.x Shaders and Effects Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. Creating Your First Shader 2. Surface Shaders and Texture Mapping FREE CHAPTER 3. Understanding Lighting Models 4. Physically Based Rendering in Unity 5 5. Vertex Functions 6. Fragment Shaders and Grab Passes 7. Mobile Shader Adjustment 8. Screen Effects with Unity Render Textures 9. Gameplay and Screen Effects 10. Advanced Shading Techniques Index

Baking lights in your scene


Rendering lighting is a very expensive process. Even with state-of-the-art GPUs, accurately calculating the light transport (which is how light bounces between surfaces) can take hours. In order to make this process feasible for games, real-time rendering is essential. Modern engines compromise between realism and efficiency; most of the computation is done beforehand in a process called light baking. This recipe will explain how light baking works and how you can get the most out of it.

Getting ready

Light baking requires you to have a scene ready. It should have geometries and, obviously, lights. For this recipe, we will rely on Unity's standard features so there is no need to create additional shaders or materials. For a better control, you might want to access the Lighting window. If you don't see it, select Window | Lighting from the menu and dock it where it is more convenient for you.

How to do it…

Light baking requires some manual configuration. There are...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at £13.99/month. Cancel anytime
Visually different images