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Unity 5.x Shaders and Effects Cookbook

You're reading from   Unity 5.x Shaders and Effects Cookbook Master the art of Shader programming to bring life to your Unity projects

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785285240
Length 240 pages
Edition 1st Edition
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Author (1):
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 Zucconi Zucconi
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Table of Contents (16) Chapters Close

Unity 5.x Shaders and Effects Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. Creating Your First Shader 2. Surface Shaders and Texture Mapping FREE CHAPTER 3. Understanding Lighting Models 4. Physically Based Rendering in Unity 5 5. Vertex Functions 6. Fragment Shaders and Grab Passes 7. Mobile Shader Adjustment 8. Screen Effects with Unity Render Textures 9. Gameplay and Screen Effects 10. Advanced Shading Techniques Index

Implementing a Water Shader for 2D games


The Glass Shader introduced in the previous recipe is static; its distortion never changes. It takes just a few changes to convert it to an animated material, making it perfect for 2D games, which feature water. This recipe uses a similar technique to the one shown in Chapter 5, Animating Vertices in a Surface Shader:

Getting ready

This recipe is based on the Vertex and Fragment Shaders described in the Using grab pass recipe as it will rely heavily on grab pass.

  1. Create a new grab pass shader; you can write your own or start with the one presented in the Using grab pass recipe.

  2. Create a new material for your shader.

  3. Assign the material to a flat geometry that will represent your 2D water. In order for this effect to work, you should have something rendered behind it so that you can see the water-like displacement.

  4. This recipe requires a noise texture, which is used to get pseudo-random values. It is important that you choose a seamless noise texture, such...

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