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Unity 5.x Game AI Programming Cookbook

You're reading from   Unity 5.x Game AI Programming Cookbook Build and customize a wide range of powerful Unity AI systems with over 70 hands-on recipes and techniques

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781783553570
Length 278 pages
Edition 1st Edition
Tools
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Authors (2):
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Jorge Palacios Jorge Palacios
Author Profile Icon Jorge Palacios
Jorge Palacios
Jorge Elieser P Garrido Jorge Elieser P Garrido
Author Profile Icon Jorge Elieser P Garrido
Jorge Elieser P Garrido
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Toc

Table of Contents (15) Chapters Close

Unity 5.x Game AI Programming Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Behaviors – Intelligent Movement FREE CHAPTER 2. Navigation 3. Decision Making 4. Coordination and Tactics 5. Agent Awareness 6. Board Games AI 7. Learning Techniques 8. Miscellaneous Index

Making decisions with goal-oriented behaviors


Goal-oriented behaviors are a set of techniques aimed at giving agents not only a sense of intelligence, but also a sense of free will, once a goal is defined, and given a set of rules to choose from.

Imagine that we're developing a trooper agent that needs to only reach the endpoint of capturing the flag (the main goal), while taking care of its life and ammo (the inner goals for reaching the first). One way of implementing it is by using a general-purpose algorithm for handling goals, so the agent develops something similar to free will.

Getting ready

We will learn how to create a goal-based action selector that chooses an action considering the main goal, avoids unintentional actions with disrupting effects, and takes an action's duration into account. Just like the previous recipe, this requires the modeling of goals in terms of numerical values.

How to do it...

Along with the action chooser, we will create base classes for actions and goals:

  1. Create...

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