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Unity 5.x Game AI Programming Cookbook

You're reading from   Unity 5.x Game AI Programming Cookbook Build and customize a wide range of powerful Unity AI systems with over 70 hands-on recipes and techniques

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781783553570
Length 278 pages
Edition 1st Edition
Tools
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Authors (2):
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Jorge Palacios Jorge Palacios
Author Profile Icon Jorge Palacios
Jorge Palacios
Jorge Elieser P Garrido Jorge Elieser P Garrido
Author Profile Icon Jorge Elieser P Garrido
Jorge Elieser P Garrido
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Toc

Table of Contents (15) Chapters Close

Unity 5.x Game AI Programming Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Behaviors – Intelligent Movement FREE CHAPTER 2. Navigation 3. Decision Making 4. Coordination and Tactics 5. Agent Awareness 6. Board Games AI 7. Learning Techniques 8. Miscellaneous Index

Implementing a checkers rival


You will learn how to extend the previous recipes with an advanced example. In this case, you will learn how to model a checkers (draughts) board and its pieces in order to comply with the necessary functions to be used with our board-AI framework.

This approach uses a chess board (8 x 8) and its respective number of pieces (12). However, it can be easily parameterized in order to change these values in case we want to have a differently sized board.

Getting ready…

First, we need to create a new type of movement for this particular case called MoveDraughts:

using UnityEngine;
using System.Collections;

public class MoveDraughts : Move
{
    public PieceDraughts piece;
    public int x;
    public int y;
    public bool success;
    public int removeX;
    public int removeY;
}

This data structure stores the piece to be moved, the new x and y coordinates if the movement is a successful capture, and the position of the piece to be removed.

How to do it…

We will implement...

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