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Unity 5.x Game AI Programming Cookbook

You're reading from   Unity 5.x Game AI Programming Cookbook Build and customize a wide range of powerful Unity AI systems with over 70 hands-on recipes and techniques

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781783553570
Length 278 pages
Edition 1st Edition
Tools
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Authors (2):
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Jorge Palacios Jorge Palacios
Author Profile Icon Jorge Palacios
Jorge Palacios
Jorge Elieser P Garrido Jorge Elieser P Garrido
Author Profile Icon Jorge Elieser P Garrido
Jorge Elieser P Garrido
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Toc

Table of Contents (15) Chapters Close

Unity 5.x Game AI Programming Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Behaviors – Intelligent Movement FREE CHAPTER 2. Navigation 3. Decision Making 4. Coordination and Tactics 5. Agent Awareness 6. Board Games AI 7. Learning Techniques 8. Miscellaneous Index

The smelling function using a graph-based system


In this recipe, we take a mixed approach to tag vertices with a given odor particle that collides with it.

Getting ready

The vertices should have a broad collider attached so that they catch the odor particles nearby.

How to do it…

  1. Add the following member variable to the odor-particle script to store its parent ID:

    public int parent;
  2. Create the new odor-enabled class, deriving from the original vertex:

    using UnityEngine;
    using System.Collections;
    using System.Collections.Generic;
    
    public class VertexOdour : Vertex
    {
        private Dictionary<int, OdourParticle> odourDic;
    }
  3. Initialize the odor dictionary in the proper function:

    public void Start()
    {
        odourDic = new Dictionary<int, OdourParticle>();
    }
  4. Add the odor to the vertex's dictionary:

    public void OnCollisionEnter(Collision coll)
    {
        OdourOdourParticle op;
        op = coll.gameObject.GetComponent<OdourParticle>();
        if (op == null)
            return;
        int id = op.parent;
        odourDic...
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