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Unity 5.x By Example

You're reading from   Unity 5.x By Example An example-based practical guide to get you up and running with Unity 5.x

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781785888380
Length 402 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
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Alan Thorn
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Table of Contents (15) Chapters Close

Unity 5.x By Example
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. The Coin Collection Game – Part 1 FREE CHAPTER 2. Project A – the Collection Game Continued 3. Project B – the Space Shooter 4. Continuing the Space Shooter 5. Project C – a 2D Adventure 6. Continuing the 2D Adventure 7. Project D – Intelligent Enemies 8. Continuing with Intelligent Enemies Index

Celebrations and fireworks!


The coin collection game is nearly finished. Coins can be collected and a timer expires, but the win condition itself is not truly handled. That is, when all coins are collected before time expiry, nothing actually happens to show the player that they've won. The countdown still proceeds and even restarts the level as though the win condition hadn't been satisfied at all. Let's fix this now. Specifically, when the win scenario happens, we should delete the timer object to prevent further countdown and show visual feedback to signify that the level has been completed. In this case, I'll add some fireworks! So, let's start by creating the fireworks. You can add these easily from the Unity 5 Particle System packages. Navigate to the Standard Assets | ParticleSystems | Prefabs folder. Then, drag and drop the Fireworks particle system in Scene. Add a second or even a third one if you want.

Figure 2.29: Adding two Fireworks prefabs

By default, all firework particle systems...

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