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Unity 2018 By Example

You're reading from   Unity 2018 By Example Learn about game and virtual reality development by creating five engaging projects

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Product type Paperback
Published in Jul 2018
Publisher
ISBN-13 9781788398701
Length 484 pages
Edition 2nd Edition
Languages
Tools
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Toc

Table of Contents (16) Chapters Close

Unity 2018 By Example - Second Edition
Contributors
Preface
Other Books You May Enjoy
1. Unity Fundamentals FREE CHAPTER 2. Creating a Collection Game 3. Creating a Space Shooter 4. Continuing the Space Shooter 5. Creating a 2D Adventure Game 6. Continuing the 2D Adventure 7. Creating Artificial Intelligence 8. Continuing with Intelligent Enemies 9. Entering Virtual Reality 10. Completing the VR Game Test Your Knowledge Answers Index

Play testing


You've now completed your first game in Unity! It's time to take it for a test run and then finally build it. Testing in Unity firstly consists of pressing play on the toolbar and simply playing your game to see that it works as intended from the perspective of a gamer. In addition to playing, you can also enable debugging mode from the Object Inspector to keep a watchful eye on all public and private variables during runtime, making sure that no variable is assigned an unexpected value.

To activate the Debug mode, click on the menu icon at the top right corner of the Object Inspector and, from the context menu that appears, select the Debug option. See Figure 2.32:

Figure 2.32: Activating Debug mode from the Object Inspector

After activating the Debug mode, the appearance of some variables and components in the Object Inspector may change. Typically, you'll get a more detailed and accurate view of your variables, and you'll also be able to see most private variables. See Figure...

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