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Three.js Cookbook

You're reading from   Three.js Cookbook Over 80 shortcuts, solutions, and recipes that allow you to create the most stunning visualizations and 3D scenes using the Three.js library

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Product type Paperback
Published in Jan 2015
Publisher Packt
ISBN-13 9781783981182
Length 300 pages
Edition 1st Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Table of Contents (15) Chapters Close

Three.js Cookbook
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started FREE CHAPTER 2. Geometries and Meshes 3. Working with the Camera 4. Materials and Textures 5. Lights and Custom Shaders 6. Point Clouds and Postprocessing 7. Animation and Physics Index

Rendering 3D formulas as 3D geometries


Three.js offers many different ways to create geometries. You can use the standard Three.js objects, such as THREE.BoxGeometry and THREE.SphereGeometry, create geometries completely from scratch, or just load models created by external 3D modeling programs. In this recipe, we will show you another way to create geometries. This recipe shows you how to create geometries based on math formulas.

Getting ready

For this recipe, we'll be using the THREE.ParametricGeometry object. As this is available from the standard Three.js distribution, there is no need to include additional JavaScript files.

To see the end result of this recipe, you can look at 02.10-create-parametric-geometries.html, you'll see something similar to the following screenshot:

This figure shows you a Gray's Kleinbottle, which is rendered based on a couple of simple math formulas.

How to do it...

Generating geometries using math formulas with Three.js is very easy and only takes two steps:

  1. The...

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