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Raspberry Pi Projects for Kids (Second Edition)

You're reading from   Raspberry Pi Projects for Kids (Second Edition) Leverage the power of programming to use the Raspberry Pi to create awesome games

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Product type Paperback
Published in Apr 2015
Publisher
ISBN-13 9781785281525
Length 146 pages
Edition 1st Edition
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Author (1):
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Daniel Leonard Bates Daniel Leonard Bates
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Daniel Leonard Bates
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Toc

Scoring


Now that our main character can be launched properly, it's time to give the player something to aim at. In Angry Birds, there are pigs, but we can have anything we like. Draw a new sprite or use an existing one in the same way we created the main character earlier. I am going to use a premade shark in this example. Resize the sprite and put it in a good position.

Do you remember how we checked to see when the main character hit the ground? We're going to need to do something very similar here to detect when an enemy is hit by the main character. The following is the main piece of code to detect collisions, and inside it, we're going to put all the effects we want to happen when the enemy is hit. Make sure the enemy sprite is selected when you create this script—it controls the enemy's behavior and not the main character's. Note that we're using forever if rather than just if as we want to keep checking for collisions. Buzzy is the name of the sprite for my main bee character:

If everything...

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