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Procedural Content Generation for Unity Game Development

You're reading from   Procedural Content Generation for Unity Game Development Harness the power of procedural content generation to design unique games with Unity

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781785287473
Length 260 pages
Edition 1st Edition
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Author (1):
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 Watkins Watkins
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Chapter 8. Generating Music

In this chapter, we are finishing up our Roguelike game with the final addition of music. There is still plenty of polishing we can do to the game, such as adding stories or quests, other game sounds, and opening/closing screens. However, the extras can be left to you to finish with your newly acquired knowledge of PCG.

Music is one of the more theoretical subjects we can attempt to procedurally generate. We need general knowledge of how to procedurally generate content and we also need knowledge of music theory so that we can construct a coherent melody. Don't worry, though; we will go through the steps that will give us the information that we need to tackle this task. Here's what you will learn in this chapter:

  • Simple music theory

  • Create an algorithm from a new theory

  • Modularizing code when working with a new subject

Those of you who have a background in music might already have the knowledge needed to complete this chapter. However, for those who do not, we will...

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