Level design - Tips and tricks
Don't underestimate the design challenges faced when building a level. Arranging mesh modules meaningfully and constructing a layout that encourages exploration and invites interest is challenging. Is a corridor too long or too bendy? Is a walkway too narrow or too wide? Should there be a prop (such as a chair or a desk) in the corner of a room? These types of question, and others, matter! They're not the kinds of thing that should be settled just by flipping a coin. Consider the following design tips and tricks, which are some guiding principles intended to help you build more interesting levels more quickly and easily.
Objective and feedback
Always remember the player objective when designing--the goal to be reached by the player during gameplay; this may be reaching a specific location, defeating a specific enemy, achieving a financial target, or something else. Most players like to feel successful, like they're moving toward that goal. During gameplay, they...