Index
A
- AlbumListWidget
- used, for listing albums / Listing your albums with AlbumListWidget
- albums
- listing, with AlbumListWidget / Listing your albums with AlbumListWidget
- displaying, with ListView / Displaying albums with ListView
- AlbumWidget
- used, for displaying selected album / Displaying the selected album with AlbumWidget
- Android
- application, packaging / Packaging for Android
- Animation Framework
- discovering / Discovering the Animation Framework
- AppImage
- reference / Packaging for Linux with AppImage
- used, for application packaging with Linux / Packaging for Linux with AppImage
- application
- plugins, using / Using the plugins inside the application
- interacting, with sockets / Interacting with sockets from the application
- spying, on with QSignalSpy / Spying on your application with QSignalSpy
- packaging, for Linux with distribution package / Packaging for Linux with a distribution package
- packaging, for Linux with AppImage / Packaging for Linux with AppImage
- packaging, for Mac OS X / Packaging for OS X
- packaging, for Android / Packaging for Android
- packaging, for iOS / Packaging for iOS
- auto type
- used, for simplifying / Simplifying with the auto type and a range-based for loop
B
- binary format
- about / Architecting the drum machine project
- object, serializing / Serializing objects in binary format
- board game
- preparing / Preparing the board game
- brew
- reference / Configuring the project for Mac
- built-in functions
- reference / The .pro file in depth
C
- code
- protecting, with smart pointer / Protecting your code with a smart pointer
- execution speed, benchmarking / Benchmarking your code
- code responsibility
- distributing / Distributing code responsibility
- command-line interface (CLI)
- about / Under the hood of qmake
- generating / Generating a command-line interface
- compilation speed
- increasing / Increasing the compilation speed
- completed task feature
- implementing / Simplifying with the auto type and a range-based for loop
- CpuWidget
- implementing, with Qt Charts / CpuWidget using QCharts
- Create/Read/Update/Delete (CRUD) / Storing your data in a database
- cross-platform project
- designing / Designing a cross-platform project
- Windows implementation, adding / Adding the Windows implementation
- Linux implementation, adding / Adding the Linux implementation
- Mac OS implementation, adding / Adding the macOS implementation
- custom InputDialog
- new album, creating / Creating a new album from a custom InputDialog
- custom objects
- logging, to QDebug / Logging custom objects to QDebug
- custom QWidget / Custom QWidget
- custom signal
- emitting, with lambdas / Emitting a custom signal using lambdas
D
- D-Bus
- about / Inter-process communication techniques
- system bus / Inter-process communication techniques
- session bus / Inter-process communication techniques
- data
- storing, in database / Storing your data in a database
- database
- data, storing / Storing your data in a database
- loading, on mobile devices / Loading a database on mobile devices
- data classes
- defining / Defining data classes
- datasets
- used, for writing factorized tests / Writing factorized tests with datasets
- Dependency Walker
- reference / Packaging for Windows
- design patterns, for cross-platform project
- strategy pattern / Designing a cross-platform project
- singleton pattern / Designing a cross-platform project
- distribution package
- used, for packaging application for Linux / Packaging for Linux with a distribution package
- drum machine project
- architecting / Architecting the drum machine project
- drum track
- creating / Creating a drum track
E
- entities
- crafting, from factory / Crafting entities from the factory
- entity component system (ECS) / Discovering Qt3D
- entry point
- creating, for Qt3D code / Creating an entry point for your Qt3D code
F
- factorized tests
- writing, with datasets / Writing factorized tests with datasets
- file
- logs, saving / Saving your logs to a file
- FilterWidget
- used, for designing UI / Designing the UI with FilterWidget
- foundations
- laying down, with SDK / Laying down the foundations with an SDK
- fpm (eFfing Package Management)
- reference / Packaging for Linux with a distribution package
- fractal
- displaying, with MandelbrotWidget / Displaying the fractal with MandelbrotWidget
- fragment / Assembling your Qt3D entities
- full resolution images
- navigating through / Swiping through full resolution images
G
- Gallery app
- composing / Composing your Gallery app
- GridView
- thumbnails, displaying / Displaying thumbnails in GridView
- GUI
- testing / Testing your GUI
- GUI, linked to core shared library
- creating / Creating a GUI linked to a core shared library
H
- heads up display (HUD)
- about / Creating an entry point for your Qt3D code
- varying, with QML states / Varying the HUD with QML states
- HTTP data
- sending / Sending and receiving HTTP data
- receiving / Sending and receiving HTTP data
I
- image-filter application
- building / Building the image-filter application
- ImageProvider
- used, for loading images / Loading images with an ImageProvider
- images
- loading, with ImageProvider / Loading images with an ImageProvider
- Inter-Process Communication (IPC)
- about / Inter-process communication techniques
- techniques / Inter-process communication techniques
- iOS
- application, packaging / Packaging for iOS
- IPC project
- architecturing / Architecturing an IPC project
J
- JavaScript
- snake engine, building / Building a snake engine in JavaScript
- Job class
- defining, with QRunnable / Defining a Job class with QRunnable
- JSON (JavaScript Object Notation) format
- about / Architecting the drum machine project
- objects, serializing / Serializing objects in JSON format
K
- kit
- compiler / Configuring Qt for your Raspberry Pi
- debugger / Configuring Qt for your Raspberry Pi
- Qt version / Configuring Qt for your Raspberry Pi
- device / Configuring Qt for your Raspberry Pi
L
- lambdas
- used, for emitting custom signal / Emitting a custom signal using lambdas
- Linux
- project, configuring / Configuring the project for Linux
- application, packaging with distribution package / Packaging for Linux with a distribution package
- application, packaging with AppImage / Packaging for Linux with AppImage
- linuxdeployqt
- reference / Packaging for Linux with AppImage
- Linux Kernel
- reference / Adding the Linux implementation
- ListView
- used, for displaying albums / Displaying albums with ListView
- Locator
- used, for searching / Searching with the Locator
- log messages
- improving / Improving log messages
- logs
- saving, to file / Saving your logs to a file
- low latency sounds
- playing, with QSoundEffect / Playing low-latency sounds with QSoundEffect
M
- Mac
- project, configuring / Configuring the project for Mac
- Mac OS X
- application, packaging / Packaging for OS X
- maintainable project
- designing / Designing a maintainable project
- sub-projects / Designing a maintainable project
- MainWindow
- structure / MainWindow structure
- MandelbrotCalculator
- QThreadPool, using / Using QThreadPool in MandelbrotCalculator
- Mandelbrot project
- architecting / Architecting the Mandelbrot project
- MandelbrotWidget / Architecting the Mandelbrot project
- MandelbrotCalculator / Architecting the Mandelbrot project
- Job / Architecting the Mandelbrot project
- MandelbrotWidget
- used, for displaying fractal / Displaying the fractal with MandelbrotWidget
- memory
- examining, with Qt Creator / Examining memory with Qt Creator
- memory consumption
- displaying, with QCharts / Memory using Qcharts
- mobile devices
- database, loading / Loading a database on mobile devices
- model
- implementing / Implementing the model
- List Model / Implementing the model
- Tree Model / Implementing the model
- Table Model / Implementing the model
- Model View Controller (MVC) / Implementing the model
- mouse drag events
- accepting / Accepting mouse drag-and-drop events
- mouse drop events
- accepting / Accepting mouse drag-and-drop events
- MXE
- reference / Packaging your application
O
- object
- serializing, with QVariant / Making your objects serializable with QVariant
- serializing, in JSON format / Serializing objects in JSON format
- serializing, in XML format / Serializing objects in XML format
- serializing, in binary format / Serializing objects in binary format
- Object Oriented Paradigm (OOP) / Defining data classes
- ObjectVariant
- used, for object serialization / Making your objects serializable with QVariant
- Open Source Computer Vision (OpenCV)
- about / Creating your Qt Designer plugin
- filters, implementing / Implementing your OpenCV filters
P
- .pro file
- exploring / The .pro file in depth
- picture
- displaying, with PictureWidget / Displaying a picture with PictureWidget
- fading in / Fading in the picture
- PictureDelegate
- used, for enhancing thumbnails / Enhancing thumbnails with PictureDelegate
- PictureWidget
- used, for displaying picture / Displaying a picture with PictureWidget
- PlaybackWorker
- using / Bringing PlaybackWorker to life
- plugins
- exposing, to Qt Designer / Exposing your plugin to Qt Designer
- creating / Creating your plugins
- dynamic loading / Loading your plugins dynamically
- automatic loading / Loading your plugins dynamically
- using, inside application / Using the plugins inside the application
- project
- creating / Qt project basic structure
- configuring, for Linux / Configuring the project for Linux
- configuring, for Mac / Configuring the project for Mac
- pseudo-random number generation (PRNG) / Generating random numbers
Q
- QButton
- triggering, with keyboard / Triggering a QButton with your keyboard
- QCharts
- used, for implementing CpuWidget / CpuWidget using QCharts
- used, for displaying memory consumption / Memory using Qcharts
- QDataStream
- working with / Working with QDataStream and QTcpSocket
- QDebug
- custom objects, logging to / Logging custom objects to QDebug
- QDialog
- using / Using a QDialog
- QEasingCurve class
- reference / Fading in the picture
- QLoggingCategory class
- reference / Improving log messages
- qmake / Under the hood of qmake, Beneath Q_OBJECT and signals/slots
- QML
- starting with / Starting with Qt Quick and QML
- working with / Starting with Qt Quick and QML
- styling, with Qt Quick Controls 2 (QQC2) / Styling QML with Qt Quick Controls 2
- QML application
- theming, with QML singleton / Theming the application with a QML singleton
- profiling / Profiling your QML application
- QML singleton
- used, for theming QML application / Theming the application with a QML singleton
- reference / Theming the application with a QML singleton
- QML states
- used, for varying HUD / Varying the HUD with QML states
- QPainter
- reference / Enhancing thumbnails with PictureDelegate
- QRunnable
- used, for defining Job class / Defining a Job class with QRunnable
- QShortcut class
- reference / Triggering a QButton with your keyboard
- QSignalSpy
- used, for spying on application / Spying on your application with QSignalSpy
- QSoundEffect
- used, for playing low latency sounds / Playing low-latency sounds with QSoundEffect
- QString documentation
- reference / Simplifying with the auto type and a range-based for loop
- Qt
- configuring, for Raspberry Pi / Configuring Qt for your Raspberry Pi
- Qt3D
- discovering / Discovering Qt3D
- Qt3D code
- entry point, creating / Creating an entry point for your Qt3D code
- Qt3D entities
- assembling / Assembling your Qt3D entities
- Qt3d lights
- reference / Creating an entry point for your Qt3D code
- Qt application
- development environment, checking / Checking your development environment
- Qt Charts
- exploring / Exploring Qt Charts
- reference / Exploring Qt Charts
- QTcpServer
- building / Building your own QTcpServer
- QTcpSocket
- working with / Working with QDataStream and QTcpSocket
- Qt Creator
- about / Qt project basic structure
- used, for examining memory / Examining memory with Qt Creator
- Qt Designer
- about / Qt Designer interface
- interface / Qt Designer interface
- plugin, exposing / Exposing your plugin to Qt Designer
- Qt Designer plugin
- creating / Creating your Qt Designer plugin
- using / Using your Qt Designer plugin
- Qt framework
- signals / Signals and slots
- slot / Signals and slots
- connect function / Signals and slots
- Qt Gamepad
- playing with / Playing with Qt Gamepad
- QThread
- discovering / Discovering QThread
- QThreadPool
- using, in MandelbrotCalculator / Using QThreadPool in MandelbrotCalculator
- Qt multi-threading technologies
- exploring / Flying over Qt multithreading technologies
- Qt Plugin system
- used, for creating SDK / Creating an SDK using the Qt Plugin system
- Qt project
- basic structure / Qt project basic structure
- Qt Quick Controls 2 (QQC2)
- used, for styling QML / Styling QML with Qt Quick Controls 2
- controls / Styling QML with Qt Quick Controls 2
- reference / Styling QML with Qt Quick Controls 2
- Qt Quick Controls application / Creating a Qt Quick project
- Qt Quick gallery
- entry point, preparing / Preparing your Qt Quick gallery entry point
- Qt Quick project
- starting with / Starting with Qt Quick and QML
- working with / Starting with Qt Quick and QML
- creating / Creating a Qt Quick project
- Qt resource file / Listing your albums with AlbumListWidget
- Qt Test
- discovering / Discovering Qt Test
- QVariant
- used, for object serialization / Making your objects serializable with QVariant
- supported types, references / Making your objects serializable with QVariant
- Q_OBJECT / Beneath Q_OBJECT and signals/slots
R
- random numbers
- generating / Generating random numbers
- range-based for loop
- used, for simplifying / Simplifying with the auto type and a range-based for loop
- Raspberry Pi
- Qt, configuring / Configuring Qt for your Raspberry Pi
- for QT, reference / Configuring Qt for your Raspberry Pi
- remote procedure calling (RPC) / Inter-process communication techniques
- Run-time type information(RTTI) / Beneath Q_OBJECT and signals/slots
S
- scene
- setting up / Setting up the scene
- SDK
- preparing / Creating an SDK using the Qt Plugin system
- used, for laying down foundation / Laying down the foundations with an SDK
- selected album
- displaying, with AlbumWidget / Displaying the selected album with AlbumWidget
- sessions
- used, for managing workspace / Managing your workspace with sessions
- shared memory / Inter-process communication techniques
- signals / Signals and slots, Beneath Q_OBJECT and signals/slots
- singleton
- SysInfo, transforming / Transforming SysInfo into a singleton
- slots / Signals and slots, Beneath Q_OBJECT and signals/slots
- smart pointer
- used, for protecting code / Protecting your code with a smart pointer
- snake engine
- building, in JavaScript / Building a snake engine in JavaScript
- sockets
- interacting, in worker / Interacting with sockets in the worker
- interacting, from application / Interacting with sockets from the application
- software development kit (SDK)
- creating, with Qt Plugin system / Creating an SDK using the Qt Plugin system
- standalone application
- packaging / Packaging your application
- packaging, for Windows / Packaging for Windows
- standard C++ documentation
- reference / Adding a task
- sub-projects
- gallery-core / Designing a maintainable project
- gallery-desktop / Designing a maintainable project
- gallery-mobile / Designing a maintainable project
- SysInfo
- transforming, in singleton / Transforming SysInfo into a singleton
T
- task
- adding / Adding a task
- Technology Preview (TP) / Playing with Qt Gamepad
- tests
- executing / Executing your tests
- ThumbnailProxyMode
- creating / Creating ThumbnailProxyModel
- ThumbnailProxyModel
- creating / Creating ThumbnailProxyModel
- thumbnails
- enhancing, with PictureDelegate / Enhancing thumbnails with PictureDelegate
- displaying, in GridView / Displaying thumbnails in GridView
- animating / Making your thumbnails jump
- flashing, in sequence / Flashing the thumbnail in a sequence
- type information(RTTI) / Loading your plugins dynamically
U
- UI
- designing, with FilterWidget / Designing the UI with FilterWidget
- unique_ptr pointer
- reference / Protecting your code with a smart pointer
- unused variable warnings
- silencing / Silencing unused variable warnings
- User Interface Compiler / Exposing your plugin to Qt Designer
V
- vertex shader / Assembling your Qt3D entities
W
- What You See Is What You Get (WYSIWYG) / Qt project basic structure
- Windows
- project, configuring / Configuring the project for Windows
- standalone application, packaging / Packaging for Windows
- Windows API
- reference / Adding the Windows implementation
- worker
- interacting, with sockets / Interacting with sockets in the worker
- workspace
- managing, with sessions / Managing your workspace with sessions
X
- XML (eXtensible Markup Language) format
- about / Architecting the drum machine project
- object, serializing / Serializing objects in XML format