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Mastering Node.js

You're reading from   Mastering Node.js Expert techniques for building fast servers and scalable, real-time network applications with minimal effort

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Product type Paperback
Published in Nov 2013
Publisher Packt
ISBN-13 9781782166320
Length 346 pages
Edition 1st Edition
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Author (1):
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Sandro Pasquali Sandro Pasquali
Author Profile Icon Sandro Pasquali
Sandro Pasquali
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Table of Contents (20) Chapters Close

Mastering Node.js
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Understanding the Node Environment FREE CHAPTER 2. Understanding Asynchronous Event-Driven Programming 3. Streaming Data Across Nodes and Clients 4. Using Node to Access the Filesystem 5. Managing Many Simultaneous Client Connections 6. Creating Real-time Applications 7. Utilizing Multiple Processes 8. Scaling Your Application 9. Testing your Application Organizing Your Work Introducing the Path Framework Creating your own C++ Add-ons Index

Creating and streaming images with Node


Having gone over the main strategies for initiating and diverting streams of data, let's practice the theory by creating a service to stream (aptly named) PNG (Portable Network Graphics) images to a client. This will not be a simple file server, however. The goal is to create PNG data streams by piping the output stream of an ImageMagick convert operation executing in a separate process into the response stream of an HTTP connection, where the converter is translating another stream of SVG (Scalable Vector Graphics) data generated within a virtualized DOM (Document Object Model) existing in the Node runtime. Let's get started.

Tip

The full code for this example can be found in your code bundle.

Our goal is to use Node to generate pie charts dynamically on a server based on client requests. A client will specify some data values, and a PNG representing that data in a pie will be generated. We are going to use the D3.js library, which provides a Javascript...

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