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Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition

You're reading from   Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition Create stunning 3D graphics in your browser using the Three.js JavaScript library

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Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781784392215
Length 422 pages
Edition 1st Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Table of Contents (20) Chapters Close

Learning Three.js – the JavaScript 3D Library for WebGL Second Edition
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Creating Your First 3D Scene with Three.js FREE CHAPTER 2. Basic Components That Make Up a Three.js Scene 3. Working with the Different Light Sources Available in Three.js 4. Working with Three.js Materials 5. Learning to Work with Geometries 6. Advanced Geometries and Binary Operations 7. Particles, Sprites, and the Point Cloud 8. Creating and Loading Advanced Meshes and Geometries 9. Animations and Moving the Camera 10. Loading and Working with Textures 11. Custom Shaders and Render Postprocessing 12. Adding Physics and Sounds to Your Scene Index

Chapter 11. Custom Shaders and Render Postprocessing

We're getting to the end of the book, and in this chapter, we'll look at the one main feature of Three.js we haven't touched upon: render postprocessing. Besides that, in this chapter, we'll also introduce you to how you can create custom shaders. The main points we'll discuss in this chapter are the following:

  • Setting up Three.js for postprocessing

  • Discussing the basic postprocessing passes provided by Three.js, such as THREE.BloomPass and THREE.FilmPass

  • Applying effects to part of the scene using masks

  • Using THREE.TexturePass to store rendering results

  • Using THREE.ShaderPass to add even more basic postprocessing effects, such as sepia filters, mirror effects, and color adjustments

  • Using THREE.ShaderPass for various blurring effects and more advanced filters

  • Creating a custom postprocessing effect by writing a simple shader

In the Introducing requestAnimationFrame section of Chapter 1, Creating Your First 3D Scene with Three.js, we set up a...

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