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Learning Cocos2d-x Game Development

You're reading from   Learning Cocos2d-x Game Development Learn cross-platform game development with Cocos2d-x

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Product type Paperback
Published in Sep 2014
Publisher
ISBN-13 9781783988266
Length 266 pages
Edition 1st Edition
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Toc

Table of Contents (19) Chapters Close

Learning Cocos2d-x Game Development
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started FREE CHAPTER 2. Displaying the Hero and Controls 3. Enemies and Controls 4. Collision Detection and Scoring 5. HUD, Parallax Background, and the Pause Button 6. Animations 7. Particle Systems 8. Adding Main and Option Menu Scenes 9. Adding Sounds and Effects 10. Publishing to the Windows Phone Store 11. Porting, References, and Final Remarks Index

Chapter 10. Publishing to the Windows Phone Store

Finally, we arrive at the chapter we have been waiting for—we will now publish our app on to the Windows Phone Store. In this chapter, we will look at the Windows Phone Store and create a store account so that we can publish our newly created app. Then, we will create the necessary icons, banners, and screenshots to upload on to the Windows Phone Store. We will then create the app file, which would be needed to be uploaded on to the Windows Phone Store. Finally, we will upload the file, icon, and screenshots and publish the app on to the store.

This chapter will cover the following:

  • A look at the Windows Phone Store

  • Creating the store account

  • Preparing/creating the app

  • Creating the app and setting pricing

  • Uploading the XAP file, icons, and screenshots for review

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