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Learning C# by Developing Games with Unity 5.x

You're reading from   Learning C# by Developing Games with Unity 5.x Develop your first interactive 2D platformer game by learning the fundamentals of C#

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Length 230 pages
Edition 2nd Edition
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Table of Contents (20) Chapters Close

Learning C# by Developing Games with Unity 5.x Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

Dictionaries


When we talk about collection data, we need to mention Dictionaries. Dictionary is similar to a List. However, instead of accessing a certain element by index value, we use a string called Key.

The Dictionary that you will probably be using most often is called Hashtable. Feel free to dive into the C# documentation after reading this chapter to discover all the bits of this powerful class.

Here are a few key properties of Hashtable:

  • Hashtable can be resized dynamically like List<T> and ArrayList

  • Hashtable can store multiple data types at the same type, like ArrayList

  • A public member Hashtable isn't visible in the Unity Inspector panel due to default inspector limitations

I want to make sure that you won't feel confused, so I will go straight to a simple example:

Adding elements into hashtable must contain a string with the key. The key is necessary for retrieving a specific value. We have mentioned this before but I want to highlight the main difference between ArrayList...

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