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Learn ARCore - Fundamentals of Google ARCore

You're reading from   Learn ARCore - Fundamentals of Google ARCore Learn to build augmented reality apps for Android, Unity, and the web with Google ARCore 1.0

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830409
Length 274 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (17) Chapters Close

Title Page
Packt Upsell
Contributors
Preface
1. Getting Started FREE CHAPTER 2. ARCore on Android 3. ARCore on Unity 4. ARCore on the Web 5. Real-World Motion Tracking 6. Understanding the Environment 7. Light Estimation 8. Recognizing the Environment 9. Blending Light for Architectural Design 10. Mixing in Mixed Reality 11. Performance Tips and Troubleshooting 1. Other Books You May Enjoy Index

Summary


In this chapter, we took a proverbial dive into the deep end—or the deep learning end—of the pool. We started by talking about the importance of ML and what applications we can use it for in AR. Then, we looked at how ML can use various methods of learning from unsupervised, supervised, and reinforcement learning in order to teach an ML agent to learn. We then looked at a specific example of learning ML algorithms, called neural networks and often referred to as deep learning. This led us to build a simple neural network that you can also use to learn the intricacies of neural networks on your own. NNs are very complex and not very intuitive, and it is helpful to understand their basic structure well. We then trained this network on a very simple dataset to notify the user if they get too close to an object. This led to a further discussion of how NNs train with back propagation using the gradient descent algorithm. After that, we looked at an enhanced example that allows you to...

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