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Learn ARCore - Fundamentals of Google ARCore

You're reading from   Learn ARCore - Fundamentals of Google ARCore Learn to build augmented reality apps for Android, Unity, and the web with Google ARCore 1.0

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830409
Length 274 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (17) Chapters Close

Title Page
Packt Upsell
Contributors
Preface
1. Getting Started FREE CHAPTER 2. ARCore on Android 3. ARCore on Unity 4. ARCore on the Web 5. Real-World Motion Tracking 6. Understanding the Environment 7. Light Estimation 8. Recognizing the Environment 9. Blending Light for Architectural Design 10. Mixing in Mixed Reality 11. Performance Tips and Troubleshooting 1. Other Books You May Enjoy Index

Remote debugging


Having to connect a USB all the time to push an app is inconvenient. Not to mention that, if we wanted to do any debugging, we would need to maintain a physical USB connection to our development machine at all times. Fortunately, there is a way to connect our Android device via Wi-Fi to our development machine. Use the following steps to establish a Wi-Fi connection:

  1. Ensure that a device is connected via USB.
  2. Open Command Prompt or shell.

Note

On Windows, we will add C:\Android\sdk\platform-tools to the path just for the prompt we are working on. It is recommended that you add this path to your environment variables. Google it if you are unsure of what this means.

  1. Enter the following commands:
//WINDOWS ONLY
path C:\Android\sdk\platform-tools

//FOR ALL 
adb devices
adb tcpip 5555
  1. If it worked, you will see restarting in TCP mode port: 5555. If you encounter an error, disconnect and reconnect the device.
  1. Disconnect your device.
  2. Locate the IP address of your device by doing as follows...
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