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Hands-On Concurrency with Rust

You're reading from   Hands-On Concurrency with Rust Confidently build memory-safe, parallel, and efficient software in Rust

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Product type Paperback
Published in May 2018
Publisher Packt
ISBN-13 9781788399975
Length 462 pages
Edition 1st Edition
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Concepts
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Author (1):
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Brian L. Troutwine Brian L. Troutwine
Author Profile Icon Brian L. Troutwine
Brian L. Troutwine
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Table of Contents (18) Chapters Close

Title Page
Copyright and Credits
Dedication
Packt Upsell
Contributors
Preface
1. Preliminaries – Machine Architecture and Getting Started with Rust FREE CHAPTER 2. Sequential Rust Performance and Testing 3. The Rust Memory Model – Ownership, References and Manipulation 4. Sync and Send – the Foundation of Rust Concurrency 5. Locks – Mutex, Condvar, Barriers and RWLock 6. Atomics – the Primitives of Synchronization 7. Atomics – Safely Reclaiming Memory 8. High-Level Parallelism – Threadpools, Parallel Iterators and Processes 9. FFI and Embedding – Combining Rust and Other Languages 10. Futurism – Near-Term Rust 1. Other Books You May Enjoy Index

Summary


In this chapter, we discussed three memory reclamation techniques: reference counting, hazard pointers, and epoch-based reclamation. Each, in turn, is faster than the last, though there are tradeoffs with each approach. Reference counting incurs the most overhead and has to be incorporated carefully into your data structure, unless Arc fits your needs, which it may well. Hazard pointers require the identification of hazards, memory accesses that result in memory that cannot be reclaimed without some type of coordination. This approach incurs overhead on each access to the hazard, which is costly if traversal of a hazardous structure must be done. Finally, epoch-based reclamation incurs overhead at thread-pinning, which denotes the start of an epoch and may require the newly pinned thread to participate in garage collection. Additional overhead is not incurred on memory accesses post-pin, a big win if you're doing traversal or can otherwise include many memory operations in a pinned...

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