Designing the level
It wouldn't be a platformer without jumps. For most readers, this section will take up the largest chunk of time. Once you start designing a level, you'll find it's a lot of fun to lay out all the pieces, creating challenging jumps, secret paths, and dangerous encounters.
First, you'll create a generic Level
scene containing all the nodes and code that is common to all levels. You can then create any number of level scenes that inherit from this master level.
TileSet configuration
In the assets
folder you downloaded at the beginning of the project is a tilesets
folder. It contains three ready-made TileSet
resources using the 16x16 art for the game:
tiles_world.tres
: Ground and platform tilestiles_items.tres
: Decorative items, foreground objects, and collectiblestiles_spikes.tres
: Danger items
It is recommended that you use these tile sets to create the levels for this project. However, if you would rather make them yourself, the original art is in res://assets/environment...