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Getting Started with Unity 5

You're reading from   Getting Started with Unity 5 Leverage the power of Unity 5 to create amazing 3D games

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Product type Paperback
Published in May 2015
Publisher
ISBN-13 9781784398316
Length 184 pages
Edition 1st Edition
Tools
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Toc

Index

A

  • animation clips
    • creating / Creating animation clips
  • animations
    • about / Animation basics
    • previewing / Previewing animations
  • Artificial Intelligence (AI)
    • about / Artificial Intelligence
  • asset package
    • about / Asset packages
    • creating / Asset packages
    • importing / Asset packages
  • assets
    • about / Assets
    • user-created assets / Assets
    • Unity assets / Assets
    • third party assets / Assets
    • functions / Assets
    • creating / Assets
    • adding / Adding assets to your game
    • adding, Unity Asset Store used / Using the Unity Asset Store
    • custom asset package, importing / Importing a custom asset package
    • creating, Blender used / Using Blender to create assets for your game
  • Asset Server / Art and animation
  • attribution / Attribution
  • audio
    • improving, ways / Audio

B

  • Blender
    • used, for creating assets / Using Blender to create assets for your game
    • URL / Using Blender to create assets for your game
  • bridge
    • natural bridge, building / Natural bridge

C

  • C# programming primer
    • about / C# programming primer
    • syntax / Syntax
    • naming conventions / Naming conventions
    • data types / Data types
  • cameras
    • about / Cameras
  • character controllers
    • about / Character controllers
    • first person controller / First person controller
    • third person controller / Creating a third person controller
  • Cross-platform considerations / Cross-platform considerations
  • custom asset package
    • importing / Importing a custom asset package
    • game characters, importing / Importing the game characters
    • buildings, importing / Importing the buildings

D

  • 3D assets
    • creating / Assets
  • data requirements, game scripting
    • about / Data requirements, All about the pigs, Chicks and chickens, Corn and water
  • data types, C# programming primer / Data types
  • dialog systems
    • about / Dialog systems

E

  • end states
    • victory / End state
    • defeat / End state
  • environmental features
    • about / Additional environmental features
    • natural bridge / Natural bridge
    • planting trees / Planting trees
    • water / Water
    • sky, creating / Creating the sky

F

  • feedback GUI elements, Little Farmer Colt game / Feedback
  • first person controller
    • creating / First person controller
  • functions, GUI
    • Feedback / Feedback
    • Control / Control
    • Feedback + Control / Feedback and Control

G

  • game
    • scripting / Scripting our game
  • game, improving
    • audio / Audio
    • visual effects / Visual effects
    • functionality / Functionality
    • levels / Levels
  • game design
    • about / Game design
    • game look / Game look
    • player, objectives / Player objectives
    • Gameplay / Gameplay
    • user actions / User actions
    • Artificial Intelligence (AI) / Artificial Intelligence
    • end state / End state
  • game layers, GUI
    • about / Game Layers
  • game navigation
    • about / Game navigation
  • Gameplay
    • about / Gameplay
  • game view
    • about / The Game view
  • GUI
    • about / An overview of GUI
    • functions / Functions of a GUI, Feedback, Control
    • game layers / Game Layers

H

  • hierarchy view
    • about / The Hierarchy view
  • HUD
    • about / HUD
    • creating / Creating an HUD

I

  • inspector view
    • about / The Inspector view
  • inventory control systems
    • about / Inventory control systems

J

  • Java For Everyone / Projects

L

  • layouts
    • about / Layouts
  • levels
    • about / Levels
  • Little Farmer Colt game
    • feedback GUI elements / Feedback

M

  • Mini-Maps
    • about / Mini-maps
    • creating / Creating a mini-map
  • mirror
    • creating / Visual effects
  • MonoDevelop
    • using / Using MonoDevelop
  • mountains, terrain
    • creating / Adding mountains

N

  • naming conventions, C# programming primer
    • about / Naming conventions
    • function names / Class, function, and method names
    • method names / Class, function, and method names
    • class names / Class, function, and method names
    • Camel case / Camel case
    • abbreviations / Abbreviations
    • special characters / Special characters
  • non-player characters (NPC) / Feedback

O

  • object-oriented programming (OOP)
    • about / C# programming primer
  • optimization, rendering
    • about / Rendering optimization
    • limits, imposing / Imposing limits
    • images, baking / Baking images
  • options
    • rendering / Rendering options

P

  • particle systems
    • about / Particle systems
  • player characters
    • about / Character controllers
    • animating / Animating player characters
    • Little farmer Colt / Little farmer Colt
    • Old farmer character / Old farmer character
    • Farm animals / Farm animals
  • plugins / Plugins
  • Profiler window
    • about / The Profiler window
    • Rendering section / The Profiler window
  • project
    • creating / Projects
  • project management
    • about / Project management
  • project view
    • about / The Project view

R

  • rendering
    • about / Rendering options
  • river, terrain
    • adding / Adding a river
  • rotate tool
    • about / Transform tools

S

  • scale tool
    • about / Transform tools
  • scene view
    • about / The Scene view
  • scripting with C#, in Unity
    • about / Scripting with C# in Unity
    • start function / Start and update functions
    • update function / Start and update functions
    • example / Scripting example
    • assets / Unity scripting assets
  • script planning
    • about / Script planning
    • corn, gathering / Gathering corn
    • water, gathering / Gathering water
    • piglets, feeding / Feeding piglets
    • baby chicks, feeding / Feeding baby chicks
    • pigs, feeding / Feeding pigs
    • adult chickens, feeding / Feeding adult chickens
  • scripts
    • organizing / Organizing scripts
    • optimizing / Optimizing scripts
  • selective scripts
    • about / Selective scripts
    • global variables / Selective script – global variables
    • take animation, evoking / Selective script – evoking the take animation
    • actions, detecting of player-controlled character / Selective script – feeding the farm animals
  • sky
    • creating / Creating the sky
  • sound capabilities
    • audio listener / Audio listener
    • audio clips / Audio clips
    • audio source / Audio source
  • sound effects
    • adding / Sight and sound
    • implementing / Implementing sound effects

T

  • terrain
    • about / Terrain
    • creating / Creating the terrain
    • mountains, adding / Adding mountains
    • river, adding / Adding a river
    • textures / Textures
  • textures
    • about / Textures
  • third party assets
    • about / Assets
  • third person controller
    • creating / Creating a third person controller
  • Trail Renderer settings / Trail rendering
  • transform tools
    • about / Transform tools
  • trees
    • planting / Planting trees
    • adding, to scene / Planting trees

U

  • UI system, Unity 5
    • about / Unity 5's UI system
    • canvas, creating / Canvas
    • render mode / Render mode
    • GUI, creating / Creating a GUI
  • Unity
    • about / Why Unity?
    • installing / Getting your hands on Unity
    • URL / Getting your hands on Unity
    • downloading / Getting your hands on Unity
    • views / Views
    • scene view / The Scene view
    • game view / The Game view
    • hierarchy view / The Hierarchy view
    • project view / The Project view
    • inspector view / The Inspector view
    • sound capabilities / Unity's sound capabilities
  • Unity assets
    • about / Assets
  • Unity Asset Store
    • about / Unity Asset Store
    • URL / Unity Asset Store
    • characteristics / Unity Asset Store
    • considerations / Unity Asset Store
    • used, for adding assets / Using the Unity Asset Store
  • Unity workflow
    • about / Unity workflow
    • art and animation / Art and animation
    • scripts / Scripts
    • other assests / Other assets
    • scaling projects / Scaling projects
  • user-created assets
    • about / Assets

V

  • visual effects
    • about / Visual effects
    • spotlight orb, adding with halo effect / Spotlight orb with halo effect
    • shadows, casting / Casting shadows
    • trail, rendering / Trail rendering
    • improving, ways / Visual effects

W

  • water
    • adding, to terrain / Water
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