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Getting Started with Unity 2018

You're reading from   Getting Started with Unity 2018 A Beginner's Guide to 2D and 3D game development with Unity

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830102
Length 336 pages
Edition 3rd Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Table of Contents (21) Chapters Close

Title Page
Dedication
Packt Upsell
Contributors
Preface
1. Downloading and Installing Unity FREE CHAPTER 2. The Unity Interface 3. Designing the Game 4. Creating Our Terrain 5. Lights, Cameras, and Shadows 6. Creating and Importing 3D Objects for Our Game 7. Implementing Our Player Character 8. Implementing Our Non-Player Characters 9. Adding a Heads-Up Display 10. Scripting Our Points System 11. Scripting Victory and Defeat 12. Adding Audio and Visual Effects to Our Game 13. Optimizing Our Game for Deployment 14. Virtual Reality 1. Other Books You May Enjoy Index

Using the Profiler window


Unity has a native tool that helps us to examine how our game performs. This is a Profiler tool and is accessible via the Window | Profiler top menu option. As you can see in the following illustration, there are 13 components available in the Profiler window:

Profiler Components

The individual Profiler names provide a clear indication of what performance measure is being analyzed. In order to fully explore the Profiler window, let's get it up and running with the following steps:

  1. Open your Unity game project. Alternatively, you can download theStarting-Chapter-13 Unity project available from the publisher's companion site.
  2. Using the top menu, select Window | Profiler. Depending on your system, this can open the Profiler in a new window or as a tab. 
  3. In the Profiler window or tab, use the Add Profiler button to add any Profilers not loaded by default. The Profilers that are already loaded will appear in gray and the unloaded Profilers will appear in black.
  4. Put your game...
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