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Gamification with Moodle

You're reading from   Gamification with Moodle Use game elements in Moodle courses to build learner resilience and motivation

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Product type Paperback
Published in Oct 2015
Publisher
ISBN-13 9781782173076
Length 134 pages
Edition 1st Edition
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Author (1):
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Natalie Denmeade Natalie Denmeade
Author Profile Icon Natalie Denmeade
Natalie Denmeade
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Table of Contents (18) Chapters Close

Gamification with Moodle
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Setting Up Gamification in a Moodle Course FREE CHAPTER 2. Communication and Collaboration (Labels and Forums) 3. Challenges for Learners (Self-Assessment and Choice) 4. Passing the Gateway (Conditional Activities) 5. Feedback on Progress (Marking Guides and Scales) 6. Mastery Achieved (Badges and Motivation) 7. Leveling Up (Rubrics) 8. Completing the Quest (Reporting Activities) 9. Super-boost Gamification with Social Elements (Groups) Index

Moodle labels as tutorials


Moodle labels are an effective way of placing text or images on a Moodle page. When adding instructional text, it is tempting to write the words as you would speak in a classroom. Game designers avoid any unnecessary words and details on the screen. Although this may seem abrupt, it is far more effective in an online environment as seen in the preceding two examples of Plants vs. Zombies. To add a label turn editing on, select +Add activity or resource, and choose Label.

Game designers know that once players are involved in a game they are ready to soak up the tutorial information. In the first few minutes, the objective is to make the game enticing and fun and to build up trust between the player and the system. As players progress, they face challenges and receive hints when they fail. This approach allows the joy of discovery. If you design this in reverse and tell people what they need to know first, then they don't feel smart when they figure it out. Providing...

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