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GameMaker Programming By Example

You're reading from   GameMaker Programming By Example Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine!

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781785887963
Length 212 pages
Edition 1st Edition
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Authors (2):
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 Christian Christian
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Christian
 Isaacs Isaacs
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Isaacs
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Toc

Table of Contents (16) Chapters Close

GameMaker Programming By Example
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface
1. Introduction to GameMaker: Studio 2. Your First Game – Escape the Dungeon FREE CHAPTER 3. Introducing the GameMaker Language 4. Fun with Infinity and Gravity – An Endless Platformer 5. Saving and Loading Data 6. A Multiplayer Sidescrolling Platformer 7. Programming a Scrolling Shooter 8. Introducing the GameMaker: Studio Physics Engine 9. Wrapping Up Index

Summary


Nice job! You finished this entire chapter, and while it was easier than the others, it definitely had some more advanced topics in it. Before you move on to the questions and then the drills, you should definitely review the chapter. Once you feel you're ready to, move on.

Review questions

  1. What is an INI file, what are its components called, and how do you structure it?

  2. How do you create and use a spritefont?

  3. What are the other two ways to use files in GameMaker?

  4. What are some different ways that you can encrypt data in GameMaker?

  5. What should you combine the use of encoding functions in GameMaker with, and why?

Quick drills

  1. Allow the player to rebind other keys that have been used in the game, and save these too.

  2. Create a highscore leaderboard wherein multiple highscores are saved and ranked.

  3. Add score bonus items that the player can pick up.

Nice job! You've now finished the entire chapter, and this game project too! Before moving onto the next chapter, you might want to review the past chapters...

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