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Game Development Patterns and Best Practices

You're reading from   Game Development Patterns and Best Practices Better games, less hassle

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781787127838
Length 394 pages
Edition 1st Edition
Languages
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Authors (2):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
 Casanova Casanova
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Casanova
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Table of Contents (19) Chapters Close

Title Page
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface
1. Introduction to Design Patterns FREE CHAPTER 2. One Instance to Rule Them All - Singletons 3. Creating Flexibility with the Component Object Model 4. Artificial Intelligence Using the State Pattern 5. Decoupling Code via the Factory Method Pattern 6. Creating Objects with the Prototype Pattern 7. Improving Performance with Object Pools 8. Controlling the UI via the Command Pattern 9. Decoupling Gameplay via the Observer Pattern 10. Sharing Objects with the Flyweight Pattern 11. Understanding Graphics and Animation 12. Best Practices

Chapter 9. Decoupling Gameplay via the Observer Pattern

Wow! The last two chapters were full of pointer craziness. Those two chapters combined, cover what are probably considered the hardest parts of C++. While all design patterns deal with pointers and using virtual functions at some level, it doesn't get much more difficult than what was covered in Chapter 7, Improving Performance with Object Pools and Chapter 8, Controlling UI via the Command Pattern.

In Chapter 7, Improving Performance with Object Pools, we went very low-level into the guts of C++ memory. This involved casting and strange pointer manipulation that most people tend to avoid. In Chapter 8, Controlling UI via the Command Pattern, we dealt with controlling the UI, which is more high-level. However, we learned how to control C++ objects and their methods in a way that allows us to create flexible code, but can also be very confusing.

If you feel comfortable with those chapters, then you are doing great. If you felt that those...

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