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Cocos2d-X Game Development Blueprints

You're reading from   Cocos2d-X Game Development Blueprints Build a plethora of games for various genres using one of the most powerful game engines, Cocos2d-x

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Product type Paperback
Published in Jul 2015
Publisher Packt
ISBN-13 9781783985265
Length 392 pages
Edition 1st Edition
Languages
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Author (1):
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 Sequeira Sequeira
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Sequeira
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Toc

Table of Contents (17) Chapters Close

Cocos2d-x Game Development Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. A Colorful Start FREE CHAPTER 2. How to Fly a Dragon! 3. Not Just a Space Game 4. Back to the Drawing Board 5. Let's Get Physical! 6. Creativity with Textures 7. Old is Gold! 8. Box2D Meets RUBE 9. The Two Towers 10. Cross-platform Building Index

Summary


SpaceCraze taught us a lot more about developing games with Cocos2d-x. We started the chapter with the awesome project-creator tool to create a cross-platform project. We then discussed how to extend the engine's most frequently used CCSprite class into our own CustomSprite. We then got creative by implementing a particle system. One of the important things you learned was storing and parsing our level data from XML files. This not only increases the scalability of the game, but also makes the level designer's job a lot easier. We also used actions for almost everything other than collision detection in this game. I'm sure you can see how much time, effort, and code we saved.

Our next game is sure to intrigue you. Want to know why? It's because we'll go back to the drawing board with primitive drawing and you will learn how to implement the really cool accelerometer control. Get ready!

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