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Cocos2d-X Game Development Blueprints

You're reading from   Cocos2d-X Game Development Blueprints Build a plethora of games for various genres using one of the most powerful game engines, Cocos2d-x

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Product type Paperback
Published in Jul 2015
Publisher Packt
ISBN-13 9781783985265
Length 392 pages
Edition 1st Edition
Languages
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Author (1):
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 Sequeira Sequeira
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Sequeira
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Toc

Table of Contents (17) Chapters Close

Cocos2d-x Game Development Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. A Colorful Start FREE CHAPTER 2. How to Fly a Dragon! 3. Not Just a Space Game 4. Back to the Drawing Board 5. Let's Get Physical! 6. Creativity with Textures 7. Old is Gold! 8. Box2D Meets RUBE 9. The Two Towers 10. Cross-platform Building Index

Chapter 8. Box2D Meets RUBE

In this chapter, we will use Box2D to create yet another physics game. This time, we will make use of an amazing physics editor that goes by the name Really Useful Box2D Editor, more commonly referred to as RUBE. After you've read through this chapter, you will see why the creator of RUBE named it that way!

In this chapter, you'll learn:

  • How to create a complete physics world using RUBE

  • How to add level design parameters into a physics level using RUBE

  • How to use Box2D's PostSolve function

  • How to implement explosions in Box2D

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