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Clojure Reactive Programming

You're reading from   Clojure Reactive Programming Design and implement highly reusable reactive applications by integrating different frameworks with Clojure

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Product type Paperback
Published in Mar 2015
Publisher Packt
ISBN-13 9781783986668
Length 232 pages
Edition 1st Edition
Languages
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Author (1):
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Leonardo Borges Leonardo Borges
Author Profile Icon Leonardo Borges
Leonardo Borges
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Table of Contents (19) Chapters Close

Clojure Reactive Programming
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. What is Reactive Programming? FREE CHAPTER 2. A Look at Reactive Extensions 3. Asynchronous Programming and Networking 4. Introduction to core.async 5. Creating Your Own CES Framework with core.async 6. Building a Simple ClojureScript Game with Reagi 7. The UI as a Function 8. Futures 9. A Reactive API to Amazon Web Services The Algebra of Library Design Bibliography
Index

CES versus core.async


At this stage, you might be wondering when you should choose one approach over the other. After all, as demonstrated at the beginning of this chapter, we could use core.async to do everything we have done using respondent.

It all comes down to using the right level of abstraction for the task at hand.

core.async gives us many low level primitives that are extremely useful when working with processes, which need to talk to each other. The core.async channels work as concurrent blocking queues and are an excellent synchronization mechanism in these scenarios.

However, it makes other solutions harder to implement: for instance, channels are single-take by default, so if we have multiple consumers interested in the values put inside a channel, we have to implement the distribution ourselves using tools such as mult and tap.

CES frameworks, on the other hand, operate at a higher level of abstraction and work with multiple subscribers by default.

Additionally, core.async relies...

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