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Blender 3D Cookbook

You're reading from   Blender 3D Cookbook Build your very own stunning characters in Blender from scratch

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Product type Paperback
Published in Jul 2015
Publisher
ISBN-13 9781783984886
Length 608 pages
Edition 1st Edition
Tools
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Author (1):
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 Valenza Valenza
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Valenza
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Toc

Table of Contents (21) Chapters Close

Blender 3D Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Modeling the Character's Base Mesh 2. Sculpting the Character's Base Mesh FREE CHAPTER 3. Polygonal Modeling of the Character's Accessories 4. Re-topology of the High Resolution Sculpted Character's Mesh 5. Unwrapping the Low Resolution Mesh 6. Rigging the Low Resolution Mesh 7. Skinning the Low Resolution Mesh 8. Finalizing the Model 9. Animating the Character 10. Creating the Textures 11. Refining the Textures 12. Creating the Materials in Cycles 13. Creating the Materials in Blender Internal 14. Lighting, Rendering, and a Little Bit of Compositing Index

Modifying the mesh and the UV islands


At this point, when we look at the Gidiosaurus mesh, we realize that some detail in the model is still missing; for example, the lower teeth. In fact, we modeled the mouth closed and the lower teeth, enclosed in the upper mouth rim, weren't visible.

It's now time to add them; in fact, even though we have already done the unwrapping stage, it's still possible to modify the mesh further and also update the UV islands accordingly.

Getting ready

Start from the last Gidiosaurus_unwrap.blend file you saved:

  1. Press N to open the Properties 3D view sidepanel, and disable the Textured Solid item under the Shading subpanel.

  2. Click on the 11th scene layer button to reveal the Gidiosaurus_lowres object and select it; go into the Side view, zoom in to the head, and enter Edit Mode. Press the A key to select all the vertices of the mesh.

  3. Put the mouse pointer inside the UV/Image Editor, select all the UV vertices (again the A key), and pin them by pressing the P key; then...

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