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Augmented Reality for Developers

You're reading from   Augmented Reality for Developers Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia

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Product type Paperback
Published in Oct 2017
Publisher Packt
ISBN-13 9781787286436
Length 548 pages
Edition 1st Edition
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Authors (2):
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 Linowes Linowes
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Linowes
 Babilinski Babilinski
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Babilinski
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Table of Contents (16) Chapters Close

Title Page
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Augment Your World FREE CHAPTER 2. Setting Up Your System 3. Building Your App 4. Augmented Business Cards 5. AR Solar System 6. How to Change a Flat Tire 7. Augmenting the Instruction Manual 8. Room Decoration with AR 9. Poke the Ball Game

Markerless building and running


An early premise of this project was to use markers to trigger the solar system AR graphics at the target location and use the bar code on the markers to select the planet or sun-centric view. There is an alternative markerless approach to AR, one that Microsoft coined as holographics.

With holographics, or anchor-based AR, the viewing device is able to scan your environment and map its 3D space. When you add an AR graphic to the scene, it is anchored at a specific 3D location. It uses its sensors to scan and model the 3D space.

This type of AR scene does not use target recognition. Target images and markers are not needed, nor are they usually supported in the toolkits. Therefore, we do not need to use Vuforia at all. We will do our iOS implementation using Apple ARKit and our HoloLens implementation using MixedRealityToolkit for Unity from Microsoft.

We used markers to select which planet to view in the center of the scene; the user experience will be different...

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