Index
A
- abstract classes / Abstract classes
- access modifiers
- class usage, controlling with / Controlling class use with access modifiers
- used, for controlling variable use / Controlling variable use with access modifiers
- about / Methods have access modifiers too
- method access summary / A method access summary
- accessors / Accessing private variables with getters and setters
- activity_main layout
- implementing / The activity_main layout
- adapter / The solution
- Android
- about / What exactly is Android?
- code style, URL / Using naming conventions and String resources
- URL / Downloading the images, FAQ
- multiple versions, supporting / Supporting multiple versions of Android
- current version, detecting / Detecting the current Android version
- SoundPool class / The SoundPool class
- design guidelines / Android design guidelines
- design guidelines, URL / Android design guidelines
- Android API
- about / The Android API
- Android app
- about / Our first Android app
- project, creating / Creating the project
- version controlling / A note on version controlling
- testing / Deploying and testing the app
- deploying / Deploying and testing the app
- emulator, deploying to / Deploying to an emulator
- real Android device, deploying to / Deploying to a real Android device
- lifecycle / Introduction to the Android lifecycle
- Android application package (APK) / What exactly is Android?
- Android books
- about / For further study
- Android Canvas demo app
- about / Android Canvas demo app
- Android coordinate system
- about / The Android coordinate system
- Android Debug Bridge (ADB)
- URL / FAQ
- Android lifecycle
- about / A simplified explanation of the Android lifecycle
- phases / Lifecycle phases – what we need to know, Lifecycle phases – what we need to do
- demonstration app / The lifecycle demonstration app
- overridden methods / Some other overridden methods
- Android lifecycle, phases
- created / Lifecycle phases – what we need to know
- started / Lifecycle phases – what we need to know
- resuming / Lifecycle phases – what we need to know
- running / Lifecycle phases – what we need to know
- paused / Lifecycle phases – what we need to know
- stop / Lifecycle phases – what we need to know
- destroy / Lifecycle phases – what we need to know
- onCreate method / Lifecycle phases – what we need to do
- onStart method / Lifecycle phases – what we need to do
- onResume method / Lifecycle phases – what we need to do
- onPause method / Lifecycle phases – what we need to do
- onStop method / Lifecycle phases – what we need to do
- onDestroy method / Lifecycle phases – what we need to do
- Android package index
- URL / Android packages
- Android permissions
- and Marshmallows / Android permissions and Marshmallows
- Android resources
- about / What makes an Android app, Android resources
- Android SQLite API
- about / The Android SQLite API
- SQLiteOpenHelper class / SQLiteOpenHelper and SQLiteDatabase
- SQLiteDatabase class / SQLiteOpenHelper and SQLiteDatabase
- queries, building / Building and executing queries
- queries, executing / Building and executing queries
- executing queries, building / Building and executing queries
- database cursors / Database cursors
- Android Studio
- setting up / Setting up Android Studio
- URL / Setting up Android Studio
- Android Studio tour
- about / The Android Studio guided tour
- UI, parts / Parts of the UI
- menu parts / Parts of the UI
- tool bar / Parts of the UI
- navigation bar / Parts of the UI
- editor tabs / Parts of the UI
- editor / Parts of the UI
- console / The console
- console, features / More console features
- project explorer / The project explorer
- editor, transforming into design studio / Transforming the editor into a design studio
- Preview toolbar / E1 – the Preview toolbar
- palette, exploring / E2 – exploring the palette
- layout preview / E3 – the layout preview
- component tree / E4 – the Component Tree
- properties window / E5 – the Properties window
- text and design view tabs / E6 – text and design view tabs
- project folder and file structure / The project folder and file structure
- Android time zone codes
- URL / Coding the widget exploration app
- Android UI design
- exploring / Exploring Android UI design
- structure / Structure of a UI design
- widgets, configuring / Configuring and using widgets
- Android UI elements
- about / All Android UI elements are classes too
- references / Reintroducing references
- garbage collection / A quick break to throw out the trash
- stack and heap / Stack and heap – a quick summary, So, how does this heap thing help me?
- Buttons and TextView widgets, using from layout / Using Button and TextView widgets from our layout
- inner and anonymous classes / Inner and anonymous classes
- Android UI objects
- exploring / Exploring Android UI objects
- declaring / Declaring and initializing objects
- initializing / Declaring and initializing objects
- widget news flash / Widget news flash
- Android user forums
- about / Android user forums
- animations
- creating, in Android / Animations in Android
- designing, in XML / Designing cool animations in XML
- fading in / Fading in and out
- fading out / Fading in and out
- object, moving / Movement
- object, scaling / Scaling or stretching
- object, stretching / Scaling or stretching
- duration, controlling / Controlling the duration
- rotating / Rotating animations
- repeating / Repeating animations
- combining, with set tag / Combining animation properties with a set tag
- instantiating / Instantiating animations and controlling them with Java code
- controlling, with Java code / Instantiating animations and controlling them with Java code
- listeners / Listeners
- interpolators / Animation interpolators
- adding, to Note To Self / Adding animations to Note To Self
- Animations Demo app
- about / The Animations Demo app – introducing SeekBar
- laying out / Laying out the animation demo
- XML animations, coding / Coding the XML animations
- wiring up, in Java / Wiring up the Animations Demo app in Java
- ANR (Application not responding) / More to see
- app
- improving / Improving our app and deploying again
- UI, modifying / Modifying the UI
- running / Running the app so far
- publishing / Publishing the app
- marketing / Marketing
- app, publishing
- about / Preparing to publish
- URL / Preparing to publish
- app icon, creating / Creating an app icon
- required resources, preparing / Preparing the required resources
- publishable APK file, building / Building the publishable APK file
- Application Programming Interface (API) / How Java and Android work together
- apps!
- about / Make some apps!
- ARC (App Runtime for Chrome)
- URL / Preparing the required resources
- ArrayLists
- about / ArrayLists
- URL / ArrayLists
- enhanced for loop / The enhanced for loop
- polymorphic feature / Arrays and ArrayLists are polymorphic
- array out of bounds exception / Array out of bounds exceptions
- arrays
- used, for handling large amount of data / Handling large amount of data with arrays
- as objects / Arrays are objects
- initializing, dynamically / Getting dynamic with arrays
- dynamic example / A dynamic array example
- used, for entering nth dimension / Entering the nth dimension with arrays
- multidimensional array mini app / A multidimensional array mini app
- out of bounds exceptions / Array out of bounds exceptions
B
- BaseAdapter
- about / ListView and BaseAdapter
- using, with ListView / How to use ListView and BaseAdapter
- inner classes / Inner classes revisited
- URL / FAQ, FAQ
- basic classes mini app
- about / The basic classes mini app
- first class / More things we can do with our first class
- Bfxr
- URL / Making sound FX
- bitmap formats
- URL / The Android coordinate system
C
- camel casing / Storing and using data with variables
- camera
- used, for capturing images / Capturing images using the camera
- canvas
- drawing with / Drawing with canvas and paint
- capture Fragment, Where in the world mini app
- coding / Where it's snap – coding the capture Fragment, Coding the capture Fragment
- layout, creating / Creating the layout for the capture Fragment
- testing / Testing the capture Fragment
- capturing images mini app
- camera used / Capturing images using the camera
- about / The capturing images mini app
- camera permission, adding to manifest / Adding the camera permission to the manifest
- simple layout, defining / Defining a simple layout
- MainActivity class, coding / Coding the MainActivity class
- Simple Photo app, running / Running the Simple Photo app
- capture Fragment, coding / Where it's snap – coding the capture Fragment
- chaining
- about / Static methods
- CheckBox widget / CheckBox
- class
- about / A class recap
- code / Taking a look at the code for a class
- implementation / The class implementation
- object, using / Declaring, initializing, and using an object of the class
- object, initializing / Declaring, initializing, and using an object of the class
- object, declaring / Declaring, initializing, and using an object of the class
- class access
- in nutshell / Class access in a nutshell
- class declaration / Exploring the project assets and code
- class use
- controlling, access modifiers used / Controlling class use with access modifiers
- code
- exploring / Exploring the project assets and code
- code comments
- about / More code comments
- Color class
- URL / Coding the widget exploration app
- communications interface
- coding / Coding the communications interface
- compiling / How Java and Android work together
- configuration qualifiers
- about / Configuration qualifiers
- using / Using configuration qualifiers – mini app
- summary / The configuration qualifier's summary
- constant / Static methods
- constructor / Declaring, initializing, and using an object of the class
- constructors
- objects, setting up / Setting up our objects with constructors
- controller
- about / The controller
- current Android version
- detecting / Detecting the current Android version
D
- Dalvik EXecutable (DEX) code / How Java and Android work together
- Dalvik Virtual Machine (DVM) / How Java and Android work together
- data
- passing, between activities / Passing data between activities
- persisting, with SharedPreferences / Persisting data with SharedPreferences
- database
- about / Database 101, What is a database?
- database class
- coding / Coding the database class
- database mini app
- about / The database mini app
- layout, implementing / Implementing the layout
- database class, coding / Coding the database class
- MainActivity, coding / Coding MainActivity
- running / Running the mini app
- de-serialization / More advanced persistence
- decisions
- about / Decisions
- code, indenting / Indenting our code
- operators / More operators
- boolean variable / If they come over the bridge, shoot them
- else keyword / Else do this instead
- making / Switching to make decisions
- Switch Demo app / The Switch Demo app
- development environment
- about / The development environment
- note, for developers using Eclipse / A note to the existing developers who use Eclipse
- JDK / The JDK
- JDK, installing / Installing the JDK
- Android Studio, setting up / Setting up Android Studio
- device art
- URL / Preparing the required resources
- device detection mini app
- creating / The device detection mini app
- configuration qualifier, using / Using configuration qualifiers – mini app
- dialog boxes
- coding / Coding the dialog boxes
- DialogNewNote class, coding / Coding the DialogNewNote class
- DialogShowNote class, coding / Coding the DialogShowNote class
- new dialogs, displaying / Showing our new dialogs
- + icon, adding to action bar / Adding a + icon to the action bar
- Dialog class / The dialog demo mini project – introducing chaining
- dialog demo mini project
- about / The dialog demo mini project – introducing chaining
- dialog designs
- implementing / Implementing the dialog designs
- DialogFragment class / The dialog demo mini project – introducing chaining
- DialogNewNote class
- coding / Coding the DialogNewNote class
- DialogShowNote class
- coding / Coding the DialogShowNote class
- dialog windows
- about / Dialog windows
- dialog demo mini project / The dialog demo mini project – introducing chaining
- Dividing by zero
- URL / Coding SurfaceView
- do while loops / Do while loops
- drivers / What exactly is Android?
- dual-Fragment address book mini app
- about / The dual-Fragment address book mini app
- defining / Getting started
- alias resources / Alias resources
- NameAndAddress class / The NameAndAddress class
- communication interface, creating / Creating the communication interface
- onListItemSelected method structure, defining / Explaining the structure of the onListItemSelected method
- code, defining for new Activity / Explaining the code that starts a new Activity
- Fragment code, defining / Explaining the code when the detail Fragment is already present
- Fragment code, implementing / What do we need to do?
- AddressDetailFragment class, creating / Creating the AddressDetailFragment class and layout
- layout, creating / Creating the AddressDetailFragment class and layout
- PortraitDetailActivity, coding / Coding PortraitDetailActivity and the layout
- layout, coding / Coding PortraitDetailActivity and the layout
E
- EditText widget / EditText
- encapsulation / Remember that encapsulation thing?
- example code, SQLite
- about / The SQLite example code
- table, creating / Creating a table
- data, inserting into database / Inserting data into the database
- data, retrieving from database / Retrieving data from the database
- database structure, updating / Updating the database structure
- expression / Expressing yourself demo app
- Extensible Markup Language (XML) / Android resources
F
- for loops / For loops
- form
- designing, with RelativeLayout / Designing a form with RelativeLayout
- fps (frames per second) / Coding the ball
- Fragment class / Dialog windows
- fragment communications
- coding, in MainActivity / Coding the fragment communications in MainActivity
- fragment mini app
- building / Our first working Fragment mini app
- using / Fragment reality check
- fragment pager/slider app
- building / Building a Fragment pager/slider app
- SimpleFragment class, coding / Coding the SimpleFragment class
- fragment_layout / fragment_layout
- MainActivity class, coding / Coding the MainActivity class
- activity_main layout, implementing / The activity_main layout
- running / Running the Fragment slider app
- Fragments
- about / Fragments
- lifecycle / Fragments have a lifecycle too
- onCreate method / onCreate
- onCreateView method / onCreateView
- onAttach method / onAttach and onDetach
- onDetach method / onAttach and onDetach
- onStart method / onStart, onPause, and onStop
- onPause method / onStart, onPause, and onStop
- onStop method / onStart, onPause, and onStop
- reference link / onStart, onPause, and onStop
- managing, with FragmentManager / Managing Fragments with FragmentManager
- FAQ / FAQ
- fragment_layout / fragment_layout
G
- gamecodeschool.com
- about / gamecodeschool.com
- getActivity method / Coding the DialogNewNote class
- GitHub
- about / GitHub
- URL / GitHub
- Global Positioning System (GPS)
- about / Global Positioning System
- Google Developers Console / Acquiring an API key
- Google Maps mini app
- about / The Google Maps mini app
- connecting to / Preparing to connect to Google Maps
- API key, acquiring / Acquiring an API key
- Google Play services API
- installing / Installing the Google Play services API
- maps_activity layout, coding / Coding the maps_activity layout
- MapsActivity, coding / Coding MapsActivity
- simple map app, running / Running the Simple Map app
- GPS mini app
- about / Where in the world – the GPS mini app
- simple layout, implementing / Where in the world – implementing a simple layout
- Gradle
- URL / More console features
- gravity
- using / Using gravity
H
- HAXM (Hardware Acceleration Execution Manager) / Deploying to an emulator
I
- + icon
- adding, to action bar / Adding a + icon to the action bar
- image gallery/slider app
- building / Building an image gallery/slider app
- layout, implementing / Implementing the layout
- PagerAdapter class, coding / Coding the PagerAdapter class
- MainActivity class, coding / Coding the MainActivity class
- running / Running the gallery app
- ImageView image / ImageView
- inheritance mini app
- about / The inheritance mini app
- instance / What is OOP exactly?
- integrated development environment (IDE) / The development environment
- intent class
- about / Good Intents
- Inter-Fragment communications
- defining / Inter-Fragment communications – interfaces revisited
- interpolators
- about / Animation interpolators
- reference link / Animation interpolators
J
- Java
- and Android, working / How Java and Android work together
- about / Java is object-oriented, Meet Java, Java is everywhere
- class / Java is object-oriented
- object / Java is object-oriented
- comments / Java comments
- messages, sending / Sending messages
- code, writing / Writing our first Java code
- methods, writing / Writing our own Java methods, Examining the log output
- code, structure / The structure of Java code – revisited
- syntax / Syntax and jargon
- code comments / More code comments
- animations, controlling / Instantiating animations and controlling them with Java code
- Animations Demo app, wiring up / Wiring up the Animations Demo app in Java
- Java array / Handling large amount of data with arrays
- Java code, structure
- about / The structure of Android's Java code
- Android packages / Android packages
- Java exceptions
- about / Java exceptions - try, catch, and finally
- Java JDK downloads
- URL / Installing the JDK
- Java Runtime Environment (JRE) / What if I already have Java?
- JavaScript Object Notation (JSON)
- about / What is JSON?
- JDK
- about / The JDK
- installing / Installing the JDK
- JSON data
- URL / FAQ
K
- key-value pairs / Passing data between activities
L
- layers
- about / Introducing the model-view-controller pattern
- layout file
- examining / Examining the layout file
- layouts
- widgets / Containing widgets in layouts
- RelativeLayout / RelativeLayout, RelativeLayout in action
- LinearLayout, using / Using LinearLayout
- layout_weight property
- using / Using the layout_weight property
- linearLayout / List-detail layout with ScrollView and LinearLayout
- LinearLayout
- about / Using LinearLayout
- listeners, animations
- about / Listeners
- ListView
- about / ListView and BaseAdapter
- using, with BaseAdapter / How to use ListView and BaseAdapter
- Localization mini app
- about / The Localization mini app
- layout, preparing / Preparing the layout
- first strings.xml file, preparing / Preparing the first strings.xml file
- making multilingual, second strings.xml file used / Making the app multilingual with the second strings.xml file
- third language, adding / Adding a third language
- URL / Adding a third language
- running / Running the app
- logcat / Examining the log output
- log output
- examining / Examining the log output, Examining the log output
- loops
- code, repeating with / Repeating code with loops
- while loops / While loops
- breaking out of / Breaking out of a loop
- continue keyword / Continue
- do while loops / Do while loops
- for loops / For loops
- demo app / Loops demo app
M
- MainActivity class
- coding / Coding the MainActivity class, Coding the MainActivity class
- margin / Using padding and margin
- Marshmallows
- Pre-Marshmallow permissions / Pre-Marshmallow permissions
- permissions / Marshmallow permissions
- permission solution / The permission solution used in this book
- Master-Detail layout
- with scrollView / List-detail layout with ScrollView and LinearLayout
- with linearLayou / List-detail layout with ScrollView and LinearLayout
- Math class
- URL / Static methods
- member variables / The class implementation
- memory management
- warning / Important memory management warning
- method name / Exploring the project assets and code
- method overloading
- about / Using methods – demo apps
- exploring / Exploring method overloading
- method overriding / Introduction to the Android lifecycle
- about / Exploring method overloading
- methods
- about / Methods revisited
- Real World Methods app / Using methods – demo apps
- method signature / Exploring the project assets and code
- method structure
- about / The method structure
- modifiers / Modifiers
- return types / Return types
- method name / The name of a method
- parameters / Parameters
- method body / Working in the method body
- model
- about / The model
- model-view-controller (MVC) pattern
- about / Introducing the model-view-controller pattern
- model / The model
- view / The view
- controller / The controller
- model layer
- singletons, using for / Using singletons for the model layer
- modifiers
- about / Modifiers
- multi-line comment
- about / More code comments
- multidimensional array mini app
- creating / A multidimensional array mini app
- mutators / Accessing private variables with getters and setters
N
- naming convention / Storing and using data with variables
- navigation drawer
- about / Introducing the navigation drawer
- new dialogs
- displaying / Showing our new dialogs
- note
- deleting / Deleting a note – introducing OnLongClick
- Note class
- coding / Coding the Note class
- Note To Self
- onCreate, updating / Updating onCreate and preparing the UI
- UI, preparing / Updating onCreate and preparing the UI
- list item, creating for ListView / Creating a list item for ListView
- improvements / Improvements in Note To Self
- persistence / Persistence
- animation / Animation
- Sound FX / Sound FX
- code designing, issues / Problems with the design of the code
- animations, adding / Adding animations to Note To Self
- animations, defining in XML / Defining the animations in XML
- animations, controlling in Java / Controlling the animations in Java
- Note To Self app
- settings page, adding / Adding a settings page to the Note To Self app
- SettingsActivity, creating / Creating SettingsActivity
- settings screens layout, designing / Designing the Settings screen's layout
- user, enabling to switch to settings screen / Enabling the user to switch to the Settings screen
- data, persisting with SharedPreferences / Persisting data with SharedPreferences
- settings, persisting / Making the Note To Self app's settings persist
- SettingsActivity class, coding / Coding the SettingsActivity class
- MainActivity classs, coding / Coding the MainActivity class
- parent Activity, specifying / Specifying a parent Activity
- user data, backing up / Backing up user data in Note To Self
- sound FX, adding / Sound FX touches to Note To Self
- imperfections / The imperfections of Note To Self revisited
- Note to self app
- about / About the Note To Self app
- naming conventions, using / Using naming conventions and String resources
- String resources / Using naming conventions and String resources
- code, obtaining / How to get the Note To Self code
- implementing / What we will do and when we will do it
- actions, performing by user / What the user can do
- Note to self project
- building / Building the project and gathering resources
- resources, gathering / Building the project and gathering resources
- images, downloading / Downloading the images
- String resources, preparing / Preparing the String resources
- nutshell
- class access / Class access in a nutshell
O
- object-oriented programming (OOP)
- about / Introducing OOP, What is OOP exactly?
- principles / What is OOP exactly?
- encapsulation / Encapsulation
- polymorphism / Polymorphism
- inheritance / Inheritance
- class / A class recap
- and inheritance / OOP and inheritance
- objects
- in nutshell / Java is object-oriented
- setting up, with constructors / Setting up our objects with constructors
- OBS (Open Broadcaster Software)
- URL / Preparing the required resources
- OnLongClick / Deleting a note – introducing OnLongClick
- operators
- used, for changing values / Changing values in variables with operators
- assignment operator (=) / Changing values in variables with operators
- addition operator (+) / Changing values in variables with operators
- subtraction operator (-) / Changing values in variables with operators
- division operator (/) / Changing values in variables with operators
- multiplication operator (*) / Changing values in variables with operators
- increment operator (++) / Changing values in variables with operators
- decrement operator (--) / Changing values in variables with operators
- URL / Changing values in variables with operators
- Oracle Java tutorials
- URL / Primitive types
P
- package / Android packages
- package declaration / Exploring the project assets and code
- padding / Using padding and margin
- PagerAdapter class
- coding / Coding the PagerAdapter class
- paint
- drawing with / Drawing with canvas and paint
- palette
- exploring / Exploring the palette
- EditText widget / EditText
- ImageView / ImageView
- radio button and group / Radio button and group
- anonymous classes / Anonymous classes
- switch widget / A switch widget
- CheckBox widget / CheckBox
- WebView widget / WebView
- Date & Time / Date
- parameters
- about / Parameters
- persistence / More advanced persistence
- photo
- saving, from capture fragment / Saving a new photo from the capture fragment
- displaying, from database / Displaying a photo from the database
- View layout, preparing / Preparing the View layout
- ViewFragment class, coding / Coding the ViewFragment class
- TitlesFragment, coding / Coding TitlesFragment
- TagsFragment, coding / Coding TagsFragment
- fragment communications, coding in MainActivity / Coding the fragment communications in MainActivity
- photo class
- about / The Photo class
- polymorphism
- about / Polymorphism
- abstract classes / Abstract classes
- interfaces / Interfaces
- Pong game
- about / A simple game engine
- building / Building a simple game of Pong
- sound files, adding to project / Adding sound files to the project
- ball, coding / Coding the ball
- paddle, coding / Coding the paddle
- MainActivity, coding / Coding MainActivity
- SurfaceView, coding / Coding SurfaceView
- update method, coding / Coding the update method
- draw method, coding / Coding the draw method
- screen orientation, locking / Lock the screen orientation and make it full-screen
- full screen / Lock the screen orientation and make it full-screen
- running / Running the game
- enhancements / Pong enhancements
- primitive types / Primitive types
- private variables
- accessing, with getters / Accessing private variables with getters and setters
- accessing, with setters / Accessing private variables with getters and setters
- project assets
- exploring / Exploring the project assets and code
- publishable APK file
- building / Building the publishable APK file
R
- RadioButton / Radio button and group
- Random class / A random diversion
- random number
- using / A random diversion
- random numbers
- creating / A random diversion
- generating, URL / FAQ
- real-world apps
- about / Real-world apps
- layout design / Real-world apps
- real-world UI
- building / Building a real-world UI
- tablet emulator, creating / Creating a tablet emulator
- Master-Detail layout, with scrollView and linearLayout / List-detail layout with ScrollView and LinearLayout
- Real World Methods app
- creating / Real-world methods
- method overloading / Exploring method overloading
- reference types
- about / Reference types
- RelativeLayout
- about / RelativeLayout in action
- form, designing with / Designing a form with RelativeLayout
- return types
- about / Return types
- RGB color system
- URL / Coding the widget exploration app
S
- scope
- about / Scope and variables revisited
- screen qualifiers
- URL / The project folder and file structure
- scrollView / List-detail layout with ScrollView and LinearLayout
- seed / FAQ
- SeekBar
- about / The Animations Demo app – introducing SeekBar
- serialization
- URL / FAQ
- set tag
- used, for combining animations / Combining animation properties with a set tag
- signature
- about / The method structure
- simple array example mini app
- creating / A simple array example mini app
- SimpleFragment class
- coding / Coding the SimpleFragment class
- singletons
- used, for model layer / Using singletons for the model layer
- software development kit (SDK)
- about / The development environment
- Sound Demo
- laying out / Laying out Sound Demo UI
- coding / Coding the Sound Demo app
- sound FX
- creating / Making sound FX
- adding, to Note To Self app / Sound FX touches to Note To Self
- SoundPool class
- about / The SoundPool class
- new way, building / Building SoundPool the new way and the old way
- old way, building / Building SoundPool the new way and the old way
- sound files, loading into memory / Loading sound files into memory
- sound, playing / Playing a sound
- sound, stopping / Stopping a sound
- Spinner widget
- about / Introducing the Spinner widget
- sound FX, creating / Making sound FX
- Sound Demo, laying out / Laying out Sound Demo UI
- Sound Demo app, coding / Coding the Sound Demo app
- SQLite
- about / What is SQLite?
- types, URL / The SQLite example code
- SQLite database
- handling / Handling the SQLite database
- SQL keywords
- INSERT / The SQLite example code
- DELETE / The SQLite example code
- SELECT / The SQLite example code
- WHERE / The SQLite example code
- FROM / The SQLite example code
- SQL syntax primer
- about / The SQL syntax primer
- example code / The SQLite example code
- stack / Reintroducing references
- StackOverflow
- about / StackOverflow
- URL / StackOverflow
- static methods
- about / Static methods
- static methods mini app
- and encapsulation / Encapsulation and static methods mini app
- Structured Query Language (SQL) / What is SQL?
- subpackages / Android packages
- Switching Activity
- about / Switching Activity
- switch widget / A switch widget
T
- table / What is a database?
- tablet emulator
- creating / Creating a tablet emulator
- TagsFragment
- coding / Coding TagsFragment
- threads
- about / Threads
- issues / Problems with threads
- URL / Problems with threads
- TitlesFragment
- coding / Coding TitlesFragment
- Toast class
- URL / Static methods
- touches
- handling / Handling touches
- types, SQL
- integer / The SQLite example code
- text / The SQLite example code
- real / The SQLite example code
U
- Uniform Resource Identifier (URI) / The Photo class
- user interface (UI) designer / A note to the existing developers who use Eclipse
V
- variable access
- summary / Variable access summary
- variables
- data, using / Storing and using data with variables
- data, storing / Storing and using data with variables
- types / Types of variables
- primitive types / Primitive types
- reference types / Reference types
- declaration / Variable declaration
- initialization / Variable initialization
- values, changing with operators / Changing values in variables with operators
- about / Scope and variables revisited
- variable use
- controlling, access modifiers used / Controlling variable use with access modifiers
- variable access, summary / Variable access summary
- Version Control Systems (VCS) / A note on version controlling
- view
- about / The view
W
- WebView widget / WebView
- Where in the world mini app
- coding / Coding the Where in the world mini app
- running / Running the Where in the world mini app
- Where it's snap app
- localizing / Localizing the Where it's snap app
- Where its snap
- locations, adding / Adding locations and maps to Where it's Snap
- maps, adding / Adding locations and maps to Where it's Snap
- database, updating / Updating the database
- member variables, adding to represent location data / Adding member variables to represent location data
- database version, updating / Updating the database version
- code, adding in onUpgrade / Adding code in onUpgrade to upgrade the database for existing users
- database creation code, updating in onCreate for new users / Updating the database creation code in onCreate for new users
- addPhoto method, updating to handle GPS coordinates / Updating the addPhoto method to handle GPS coordinates
- Photo class, updating / Updating the Photo class
- CaptureFragment, updating / Updating CaptureFragment
- ViewFragment, updating / Updating ViewFragment
- location permissions, adding / Adding location permissions
- new map feature, testing / Testing the new map feature
- Where its snap app
- features / The Where it's snap app
- resources, preparing / Preparing the resources
- placeholder code, for three fragments / Placeholder code for three Fragments
- MainActivity class and layout, coding / Coding the MainActivity class and layout
- fragments, switching between / Switching between Fragments
- drawer, setting up / Setting up the drawer
- back button, handling / Handling the back button
- while loops / While loops
- widget exploration mini app
- about / The Widget exploration mini app
- setting up and UI / Setting up the widget exploration project and UI
- coding / Coding the widget exploration app
- widgets
- displaying, issue / The problem with displaying lots of widgets
- displaying, solution / The solution
- widgets, Android UI design
- configuring / Configuring and using widgets
- properties / Widget properties
- size, setting / Setting the size
- dp, used for sizing / Sizing using dp
- fonts sizing, dp used / Sizing fonts using sp
- size, determining with wrap / Determining size with wrap or match
- size, determining with match / Determining size with wrap or match
- padding, using / Using padding and margin
- margin, using / Using padding and margin
- layout_weight property, using / Using the layout_weight property
- gravity, using / Using gravity
- properties, more / More properties
- experimenting with / Experimenting with widgets
- containing, in layouts / Containing widgets in layouts
X
- XML
- animations, designing / Designing cool animations in XML