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3D Game Design with Unreal Engine 4 and Blender

You're reading from   3D Game Design with Unreal Engine 4 and Blender Combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785881466
Length 252 pages
Edition 1st Edition
Tools
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Author (1):
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Jessica Plowman Jessica Plowman
Author Profile Icon Jessica Plowman
Jessica Plowman
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Table of Contents (16) Chapters Close

3D Game Design with Unreal Engine 4 and Blender
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Unreal, My Friend, I'd Like You to Meet Blender FREE CHAPTER 2. Starting Our First Project 3. It's Time to Customize! 4. Getting the Assets to the Level 5. Taking This Level Up a Notch 6. Monster Assets – The Level Totally Needs One of These 7. Let's Dress to Impress! 8. Lights, Camera, Animation! 9. Bang Bang – Let's Make It Explode Index

Summary


In Chapter 3, It's Time to Customize!, we went through using our design process to design a crate that is perfect for our cargo ship level. After designing our game asset on paper, we opened up Blender to create our 3D model using polygon modeling techniques. Within Blender, we used such tools as Extrude, Inset, Loop Cut and Slide, and Bevel, to turn a basic primitive shape into a detailed game asset. After we finished the basic geometry of our crate, we opened up the UV mapping portion of Blender and created a UV map. The UV map will handle getting both the textures we will add to the object in the next chapter, and lighting information to make sure the object blends in nicely with our level lighting. Lastly, we talked about some different ways to apply materials to our object, from simply applying a premade material to it in Unreal, to painting the object in Blender, to drawing detailed textures in Photoshop or GIMP. We also looked at the future of next-gen texturing with Substance...

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