Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletter Hub
Free Learning
Arrow right icon
timer SALE ENDS IN
0 Days
:
00 Hours
:
00 Minutes
:
00 Seconds
Arrow up icon
GO TO TOP
3D Game Design with Unreal Engine 4 and Blender

You're reading from   3D Game Design with Unreal Engine 4 and Blender Combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments

Arrow left icon
Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785881466
Length 252 pages
Edition 1st Edition
Tools
Arrow right icon
Author (1):
Arrow left icon
Jessica Plowman Jessica Plowman
Author Profile Icon Jessica Plowman
Jessica Plowman
Arrow right icon
View More author details
Toc

Table of Contents (16) Chapters Close

3D Game Design with Unreal Engine 4 and Blender
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Unreal, My Friend, I'd Like You to Meet Blender FREE CHAPTER 2. Starting Our First Project 3. It's Time to Customize! 4. Getting the Assets to the Level 5. Taking This Level Up a Notch 6. Monster Assets – The Level Totally Needs One of These 7. Let's Dress to Impress! 8. Lights, Camera, Animation! 9. Bang Bang – Let's Make It Explode Index

Creating a class blueprint to tie it all together


We begin with the first step of any type of digital destruction, creation. Over the last few chapters, we have created a disturbing piece of ancient technology. The Artifact stands as a long forgotten terror weapon of another age, somehow brought forth by an unknown power. But we know the truth. That unknown power is us, and we are about to import all that we need to implement the Artifact on the deck of our space station. Players beware!

Take a look at the end result:

The finished asset inside the level!

To get started, we will need to import the Artifact body, the tentacle, and all of the texture maps from Substance Painter. Let's start with exporting the main body of the Artifact.

  1. In Blender, open our file with the complete Artifact. The FBX file format will allow us to export both the completed 3D model and the animations we created, all in a single file.

  2. Select the Artifact only. Since it is now bound to the skeleton we created, the bones...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at £13.99/month. Cancel anytime
Visually different images