Assembling the scene in Unity
Now, we can use the gallery room model in Unity and add a floor and a ceiling with skylights. We will apply textures to the walls and add lighting.
We can start a new Unity scene, as follows:
- Create a new scene by navigating to
File
|New Scene
. Then,Save Scene As
and name itGallery
. - Drag a copy of your
MeMyselfEye
prefab into theHierarchy
. - Delete the default
Main Camera
fromHierarchy
.
The gallery room level
First, we'll build the art gallery's room structure by performing the following steps:
- Create a floor plane by navigating to
GameObject
|3D Object
|Plane
. Reset itsTransform
option and rename it toFloor
. - Create the material for the floor and color it brown.
Create
|Material
, rename it, set itsAlbedo
(70
,25
,5
), and drag the material onto theFloor
. - Our room is sized 24 by 36 feet, which in meters is roughly 7.3 by 11. A Unity plane is 10 units square. So,
Scale
it to (0.73
,2
,1.1
). - Import the gallery model (for instance,
Gallery.blend
). Drag a copy fromProject...