Working with animation - creating the navigator
The animator is now created for the camera object, and the camera object itself is configured in a hierarchy that'll make our work organized and clean going forward. The object structure is Navigator
| Player
| Main Camera
, as shown earlier in the screenshot in the Animating the camera section. Now, it's time for us to define the core functionality of the main camera by scripting. Specifically, we'll create a new class, called Navigator
. This will be responsible for moving the camera across its network of paths. To create a new script, right-click in the Project panel and choose Create
| C# Script
; name this as Navigator
. Then, double-click on the file and open it inside MonoDevelop or another associated code editor, such as Visual Studio or Microsoft Code. The autogenerated class template will appear as follows:
using UnityEngine; using System.Collections; public class Navigator : MonoBehaviour { // Use this for initialization void...