Chapter 3. Graphics – Common Methods
This chapter will cover the following recipes:
Creating a window in libSDL
Creating surfaces
Surfaces manipulation
Using colors
Cursor manipulation
Initializing the graphics mode with OpenGL
Getting OpenGL information
Using OpenGL extensions with GLEW and Lua
Loading images with SDL_image
Creating textures
Loading and using bitmap fonts
Loading and using TrueType fonts
Displaying the text
Creating texture atlas with the rover-design pattern
Using tiles and tilesets in the game