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Unity 2018 By Example

You're reading from   Unity 2018 By Example Learn about game and virtual reality development by creating five engaging projects

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Product type Paperback
Published in Jul 2018
Publisher
ISBN-13 9781788398701
Length 484 pages
Edition 2nd Edition
Languages
Tools
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Toc

Table of Contents (16) Chapters Close

Unity 2018 By Example - Second Edition
Contributors
Preface
Other Books You May Enjoy
1. Unity Fundamentals FREE CHAPTER 2. Creating a Collection Game 3. Creating a Space Shooter 4. Continuing the Space Shooter 5. Creating a 2D Adventure Game 6. Continuing the 2D Adventure 7. Creating Artificial Intelligence 8. Continuing with Intelligent Enemies 9. Entering Virtual Reality 10. Completing the VR Game Test Your Knowledge Answers Index

Optimization


Our work so far has produced an interesting environment and a controllable character within this environment. Before moving forward, let's turn our attention to optimization—an issue that should be considered early during development. Optimization refers to the tips and tricks that we can apply to improve runtime performance as well as our workflow generally. Here, we'll consider prefabs to improve our workflow and Sprite Packing to improve runtime performance. Let's start with prefabs.

A prefab is a Unity asset that lets you group together many objects in a scene and package them together as a single unit that can be added to the Project panel as an asset. From here, the prefab can be added as a complete unit to any other scene or environment as though it were a separate and complete thing. The player character is an ideal candidate for a prefab because it must feature in all the other scenes we create. Let's create a prefab from the player. To do this, simply drag and drop...

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