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Game Development Patterns and Best Practices

You're reading from   Game Development Patterns and Best Practices Better games, less hassle

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781787127838
Length 394 pages
Edition 1st Edition
Languages
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Authors (2):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
 Casanova Casanova
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Casanova
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Table of Contents (19) Chapters Close

Title Page
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface
1. Introduction to Design Patterns FREE CHAPTER 2. One Instance to Rule Them All - Singletons 3. Creating Flexibility with the Component Object Model 4. Artificial Intelligence Using the State Pattern 5. Decoupling Code via the Factory Method Pattern 6. Creating Objects with the Prototype Pattern 7. Improving Performance with Object Pools 8. Controlling the UI via the Command Pattern 9. Decoupling Gameplay via the Observer Pattern 10. Sharing Objects with the Flyweight Pattern 11. Understanding Graphics and Animation 12. Best Practices

Chapter 12. Best Practices

Learning to program is difficult for many reasons, but learning to program games is even more difficult, specifically because there are so many different systems and object types that need to interact with each other. Throughout this book, we have covered some of the most important design patterns to make those interactions as simple as possible. Each chapter focused explicitly on a design pattern to help make coding easier. However, buried within each paragraph and code sample are core ideas and techniques to help make our design easier to read and maintain.

These Best Practices can sometimes be found in other books; however, programming books often strive to teach you the grammar of a language, as opposed to style, design, and organization. Even books about design patterns may gloss over these fundamental techniques. Since they are so fundamental, it is easy to forget they are not necessarily explicitly discussed everywhere. That leaves you, the reader, forced...

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