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Xamarin.Forms Projects

You're reading from   Xamarin.Forms Projects Build multiplatform mobile apps and a game from scratch using C# and Visual Studio 2019

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781839210051
Length 504 pages
Edition 2nd Edition
Languages
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Authors (2):
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 Hindrikes Hindrikes
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Hindrikes
 Karlsson Karlsson
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Karlsson
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to Xamarin 2. Building Our First Xamarin.Forms App FREE CHAPTER 3. Building a News App Using Xamarin.Forms Shell 4. A Matchmaking App with a Rich UX Using Animations 5. Building a Photo Gallery App Using CollectionView and CarouselView 6. Building a Location Tracking App Using GPS and Maps 7. Building a Weather App for Multiple Form Factors 8. Setting Up a Backend for a Chat App Using Azure Services 9. Building a Real-Time Chat Application 10. Creating an Augmented Reality Game 11. Hot Dog or Not Hot Dog Using Machine Learning 12. Other Books You May Enjoy

Creating a template selector

Using a template selector is a powerful way of injecting different layouts based on the items that are being data-bound. In this case, we will look at each message that we want to display and select the best DataTemplate for them. The code is somewhat repetitive, so we will be using the same approach that we used for the XAML – simply adding the code and letting you study it yourself:

  1. Create a folder called Selectors in the Chat project.

  2. Create a new class called ChatMessageSelector in the Selectors folder and inherit it from DataTemplateSelector.

  3. Add the following code, which will look at each object that is data-bound and pull the correct DataTemplate from the resources we just added:

using Chat.Messages;
using Xamarin.Forms;

namespace Chat.Selectors
{
public class ChatMessageSelector : DataTemplateSelector
{
protected override DataTemplate OnSelectTemplate(object
item, BindableObject container)
{
...
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