Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletter Hub
Free Learning
Arrow right icon
timer SALE ENDS IN
0 Days
:
00 Hours
:
00 Minutes
:
00 Seconds
Arrow up icon
GO TO TOP
Unity Game Development Blueprints

You're reading from   Unity Game Development Blueprints Explore the various enticing features of Unity and learn how to develop awesome games

Arrow left icon
Product type Paperback
Published in Nov 2014
Publisher
ISBN-13 9781783553655
Length 318 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
Arrow right icon
View More author details
Toc

Table of Contents (16) Chapters Close

Unity Game Development Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. 2D Twin-stick Shooter FREE CHAPTER 2. Creating GUIs 3. Side-scrolling Platformer 4. First Person Shooter Part 1 – Creating Exterior Environments 5. First Person Shooter Part 2 – Creating Interior Environments 6. First Person Shooter Part 3 – Implementing Gameplay and AI 7. Creating Save Files in Unity 8. Finishing Touches 9. Creating GUIs Part 2 – Unity's New GUI System Index

Chapter 9. Creating GUIs Part 2 – Unity's New GUI System

Since the release of Unity 4.6, there are now some additional UI tools that have been added to make elements much more visual and easy to place, letting you know exactly what you're going to get.

Everything that we did in Chapter 2, Creating GUIs, is still quite relevant and works completely for now, and for the foreseeable future. In this chapter, we are going to see how to create some new elements using these new tools so that you can compare and contrast when it's a good idea to use one or the other.

The new UI is actually created inside our scene. We've learned how to create UI elements by calling code several times a frame during the OnGUI loop. The old UI system is still great to know, as it is still the backbone of the UI system, and will for the foreseeable future still be the means by which you can extend Unity's editor.

However, the new UI system uses a lot of the new things that were added when Unity added in their native 2D...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €14.99/month. Cancel anytime
Visually different images