Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletter Hub
Free Learning
Arrow right icon
timer SALE ENDS IN
0 Days
:
00 Hours
:
00 Minutes
:
00 Seconds
Arrow up icon
GO TO TOP
Unity 2017 Game Optimization

You're reading from   Unity 2017 Game Optimization Optimize all aspects of Unity performance

Arrow left icon
Product type Paperback
Published in Nov 2017
Publisher
ISBN-13 9781788392365
Length 376 pages
Edition 2nd Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Chris Dickinson Chris Dickinson
Author Profile Icon Chris Dickinson
Chris Dickinson
Arrow right icon
View More author details
Toc

Table of Contents (17) Chapters Close

Title Page
Credits
About the Author
About the Reviewers
www.PacktPub.com
Customer Feedback
Software and Hardware List
Preface
1. Pursuing Performance Problems 2. Scripting Strategies FREE CHAPTER 3. The Benefits of Batching 4. Kickstart Your Art 5. Faster Physics 6. Dynamic Graphics 7. Virtual Velocity and Augmented Acceleration 8. Masterful Memory Management 9. Tactical Tips and Tricks

Chapter 8. Masterful Memory Management

Memory efficiency is an important element of performance optimization. It's possible for games of limited scope, such as hobby projects and prototypes, to get away with ignoring memory management; they will tend to waste a lot of resources, and potentially leak memory, but this won't be a problem if we limit its exposure to friends and coworkers. However, anything we want to release professionally needs to take this subject seriously. Unnecessary memory allocations lead to poor user experience due to excessive garbage collection (costing precious CPU time), and memory leaks which will lead to crashes. None of these situations are acceptable in modern game releases.

Using memory efficiently with Unity requires a solid understanding of the underlying Unity Engine, Mono platform, the C# language. Also, if we're making use of the new IL2CPP scripting backend then it would be wise to become familiar with its inner workings. This can be a bit of an intimidating...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €14.99/month. Cancel anytime
Visually different images